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  1. #1

    Default Coastal problems

    I just discovered I'm having the dreaded "land into the sea" problem.

    Basically I have earth squares going into the sea, at the top right of the tiles.

    I'm using as a basis the Mundus Magnus map, where almost all coasts are 1, 1, 1 and all the sea is 0, 0, 253.

    I tried "playing" with these numbers like it's been said in this thread of six pages and it was not fun. First of all I didn't understand anything, and second, all the practical solutions proposed there only seemed to aggravate my problem.

    Is there any working, simple formula for this? Just for land going into sea and making certain coasts look square.

    BTW, it's not only MM map. I've observing this problem in EB map too.

  2. #2
    Member Charge's Avatar
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    Default Re: Coastal problems

    Hmm..If that thread didn't helped you, don't know what else can..
    Maybe because
    First of all I didn't understand anything
    ? :P

    I have them around all map now, only in SW-NE directions, but I don't yet tried to fix them, it's needless right now.

  3. #3

    Default Re: Coastal problems

    Hey Charge, thanks for answering.

    Yeah, all those mathematic hand written formulas didn't help, lol.

    Besides everybody there claimed to have found the solution only to stand in contradiction to each other.

    Drop me a message when you work in the problem. Mine is from SW to NE too.

  4. #4
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Coastal problems

    LOL, I'm one of people contradicting others in that thread I think. I'd ignore most of the stuff about formulas and do it by trial and error, once you get a bit sorted out you should be able to do it quite quickly.

    Most important thing is to be able to figure out where on heights map you are corresponding to map problem areas so you can find problem pixels.

    If land is sticking into sea you need the sea which meets that pixel's corner on the diagonal to be a darker blue. If coastline land isn't very high then you don't need a very dark colour certainly no more than 0, 0, 245 max at rough guess.
    I did curves and things on my map by just setting 0, 0, 200 at low opacity and keep altering the sea pixels along the coast, do a chunk, view it in game and then adjust.

    If you're changing things and it isn't helping, check to make sure none of your land is 0,0,0, you can use that along coasts, but if you do and the land pixel behind it is high that sticks a triangle out into the sea, and you can't change what should be the corresponding sea pixel because the 0,0,0 land one is in the way.....
    Not used mods before? Looking for something small and fun?!
    Download the:

  5. #5

    Default Re: Coastal problems

    Hehe, no Maka. The only fault I can find in your post (if any) it's that the jpg you posted has all the colors messed up precisely because it's an jpg so it's not of great help.

    I'm gonna try your advice.

  6. #6
    Notepad user Member Red Spot's Avatar
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    Default Re: Coastal problems

    try setting the land at height 2 (RGB 2 2 2) or higher and than only beach at height 1 (RGB 1 1 1), worked for me ..


    G

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