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  1. #1

    Default unique building - treasury?

    what about giving factions from the start a unique building that would represent a royal/republican treasury? it could be located in each capital, unless there are facts that some had it located in other sites. capturing the city and destroying the treasury can represent looting and should make a lot of money, the way demolishing of some temples and other "uniques" work now.
    iirc some factions had their treasury in the temples but not every peoples had it this way.
    not sure if a building can be transferred when the capital moved? that is not mandatory though, since afaik founding/moving a capital wasnt necessarily a reason for moving the treasury there.

  2. #2
    Member Member Thaatu's Avatar
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    Default Re: unique building - treasury?

    I'd just loot my own treasury.

  3. #3
    EB annoying hornet Member bovi's Avatar
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    Default Re: unique building - treasury?

    For some factions a centralized treasury wouldn't even make sense. There are a number of unique buildings that you can loot.

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  4. #4
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Default Re: unique building - treasury?

    Quote Originally Posted by Thaatu
    I'd just loot my own treasury.

    I don't think there is anything all that a-historical about that.


    P.S. On a sligtly related note, I remember foot was muttering something about mints, for the Hai, at least, and maybe others? Did this idea come to fruition, or did it turn out to be impractical?
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  5. #5
    EB annoying hornet Member bovi's Avatar
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    Default Re: unique building - treasury?

    It is unrealistic that you loot your own treasury which currently contains 483 mnai, and gain 20000 more. It would be more realistic if you destroyed it and gained 483 mnai, to which you add the 0 left in your treasury, leaving 483. We can't detect the amount of ready money each faction has, and we're unable to change the value of the building during the game. Doublepwned by hardcode.

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  6. #6

    Default Re: unique building - treasury?

    Quote Originally Posted by bovi
    It is unrealistic that you loot your own treasury which currently contains 483 mnai, and gain 20000 more. It would be more realistic if you destroyed it and gained 483 mnai, to which you add the 0 left in your treasury, leaving 483. We can't detect the amount of ready money each faction has, and we're unable to change the value of the building during the game. Doublepwned by hardcode.
    thanks for elaboration. too bad it cant be done. no big deal, there is already enough temples around to loot
    hopefully, not everything is lost, there is still an excellent "spoils of victory" mini-mod to make use of.

  7. #7
    Guest Dayve's Avatar
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    Default Re: unique building - treasury?

    Not really... Look upon the treasury as an emergency fund. You may have 483 minai to blow, but the treasury is there incase of absolute emergency.

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