Hello to all,
I'm new here on the forum, specifically joining since I found this mod. As a Lizardmen and Warhammer player, I was understandably filled with glee when I found out a new mod was being made. i do not own Medieval, but i'm gonig to bu it when this mods betas are released.
As a Lizardmen player, I find it a bit of my duty to both help you think through this faction, as well and humbly and respectfully advise that certain things are done.
Alright? Let's begin!
Oh, I happen to have access to the Lizardmen book, which I will be referencing.
After looking through this board, I noticed that you are concerned about copyright infringement, correct? I will hold off on adding links, or citing things word for word.
*Ahem*
Here is some suggestions for units;
Saurus Warriors- An Obvious choice. But not to be confused with...
Saurus Spearmen- Theres an option to give Sauri spears, so, it seems natural to go this way.
Skink Skirmishers- I beleive the same should be done for Skinks. Skirmishers would have Javalins, while...
Skink Blowpipers- would have the blowpipes we Lizardmen Players lvoe so dearly.
Temple Guard- Fluffwise, these units are Slann Bodyguards, so I don't know what you folks will be doing with the Slann. If making them a unit on their own, they would have a pretty good armor save, and be elite troops.
Stegadon- Ever since I played Rome and saw the elephants, I thought of these fellows. Note- There is a mini bolt thrower on the back.
Salamander- Salamanders are a fire-breathing creature. I am unaware to your plans for these, and they may be tricky.
Terradon- From what I've read, you are unable to make flyers.
Chameleon Skinks- Elite Skinks, able to hide anywhere. This would be lower on the priority list, but nevertheless, its an enjoyed unit.
Saurus Cavalry- Heavy Cavalry. I think its a safe assumption to think you will be making Cold One models? I think the Dark elves use them as well...
Jungle Swarms- Swarms. simple enough.
Arcanodon- I feel compelled to push for this monster, it is simply awe-inspiring. The only problem is, there is no official model for it in the range. But GW seems to accept a custom model... I can't post URLs yet, so maybe I'll add them in a later post.
Now, you're probably thinking, "Whats the Arcanodon?" Fair question. Its a new unit made in the Lustria Book. From what I can tell, it will become a new unit in the range next edition. It calls down comets. Pretty sweet, eh?
Specialized Units
Now, I understand you are going to be making certain units specific to certain areas? Here's some ideas.
Red Crested skinks These are skinks that have formed into regiments. They have the spawning of sotek.
Horned One Riders- Skink fast Cavalry. These are a Southlands exclusives though. But they aren't on your campaign map... which I want to talk about later.
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Campaign Map
I don't mean to complain, I really don't. I understand that you have alot of work on your plate, and I honestly don't mean to give you seconds. But I feel compelled to talk about the map.
Well... Lizardmen don't live in Naggoroth... Their highest city is in Hexoatl, and its on the land bridge where the Warhammer equivalent of Mexico is. From what I can tell from them map, they aren't anywhere close.
Another idea, as to eleviate the problem of Lizardmen going north to Dark Elves, and Chaos going south, and the Dark Elves being killed, is an idea;
Add some Southland territories. This could contest that massive Tomb Kings Empire, thats bound to blitzkrieg into the Empire soon, at least for a few turns while they mobilize.
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If I can be of any use, feel free to ask. I would like to help the project as much as I can.
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