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Thread: Faction thread 8: Lizardmen

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  1. #1
    Bringer of the End Times Member alexader's Avatar
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    Default Re: Faction thread 8: Lizardmen

    wOOt????he escaped from the cage again??????? ohhhhh not again!!!!!!bring him back nowwwwwww!!!!!!good boy!!!because of that you have no food today!!!!!!!muhahahahaahahahhhahaahhahahahahah.
    "VAE VICTUS"

  2. #2
    Member Member Taranaich's Avatar
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    Default Re: Faction thread 8: Lizardmen

    Well, technically reskinning for sacred spawnings wouldn't be particularly hard work if you set aside a layer for the markings and just edited the hue for each variation. The problem is that each Spawning would probably require a separate texture file, or one very big one.

    I'd personally love the Arcanodon to make an appearance, but honestly it's too big a project, and the time to make it would be better spent on more units (like the Stegadon!).

    "Know, O Prince, that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the Sons of Aryas, there was an age undreamed of, when shining kingdoms lay spread across the world, like blue mantles beneath the stars...
    Is fhearr fheuchainn na bhith san duil.

  3. #3
    RnJ PR Officer Member Eufarius's Avatar
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    Default Re: Faction thread 8: Lizardmen

    Quote Originally Posted by Taranaich
    Well, technically reskinning for sacred spawnings wouldn't be particularly hard work if you set aside a layer for the markings and just edited the hue for each variation. The problem is that each Spawning would probably require a separate texture file, or one very big one.

    I'd personally love the Arcanodon to make an appearance, but honestly it's too big a project, and the time to make it would be better spent on more units (like the Stegadon!).
    Yes Taranaich, I wonder how the Steg is goin?
    Yes! Alexander is with me mwhahahaha. (rolls up sleeves, takes the tranquilizer gun) Time to get back to work.


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