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Careless Orc Costs Lives!
Krazy's High Elf models are in my opinion the best models in this mod so far, we need more Mr Krazy!
Nahh.. Im more fan of Aletun realy..
Still, I have a suggestion to the High Elf spearmen.
Have you played Kingdoms Teotonic campain? the "Halfbrothers" (the one with the halbeard) dont use the ordinary halbeard animation, but a animation who lets him stab with the halbeard and still use his shield. I think its the pike animation, but im not shure.
Anyway, i was hoping you culd experiment with putting this animation on the high elfs, I think that it wuld look much more real, in that they actualy work more like a phalanx than a spear unit in tabletop game (3 rows of atackers in front)
I think High elfs should have a strong navy, maybe a large portion of their coast should be inaccessible for landing troops (the side opposed the the old world) as to represent the mists that protect Ulthuan. The dark elf side should be open to raids, naturally![]()
If it's possible, could the high elfs be given a larger number of free upkeep units in their settlements? This will represent their defensive nature, while making an offensive action more expensive. This will also ensure that it will be harder to assault Ulthuan, due to the larger amount of militia troops, but that the non-militia troops (swordmasters etc.) are more expensive to maintain and thus rarer.
Just some ideas,
Fireblade
Maybe if it is possible to code units like Swordmasters to require upkeep while citizen units don't if they are in a settlement. That would spice things up a little.
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