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Thread: Faction Thread 10: High Elves

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  1. #1

    Default Re: Faction Thread 10: High Elves

    Maybe if it is possible to code units like Swordmasters to require upkeep while citizen units don't if they are in a settlement. That would spice things up a little.

  2. #2

    Default Re: Faction Thread 10: High Elves

    Messenger, that is how the milita/soldiers work in medieval too.

    But i am all for the Free upkeep for milita troops (when in a city) and expensive upkeep for elites.

  3. #3

    Default Re: Faction Thread 10: High Elves

    Quote Originally Posted by A Norseman
    Messenger, that is how the milita/soldiers work in medieval too.

    But i am all for the Free upkeep for milita troops (when in a city) and expensive upkeep for elites.
    I mean in any settlement that has perhaps a barracks or something.
    Maybe it needs some requirement otherwise you could just spam tonnes of them even at the front lines where you are taking over towns and what not.

  4. #4

    Default Re: Faction Thread 10: High Elves

    Off course, they should only be able to do that in their hometowns, maybe only in other settlements after building a temple of Isha or something like that (a high elf structure, I can't come up with a good name right now) which takes 10 turns to build or so. This building should allow 6 extra militia units.

    Fireblade
    Last edited by fireblade; 12-08-2007 at 16:54.

  5. #5

    Default Re: Faction Thread 10: High Elves

    i remember playing a RTW mod lotr where when u sieged a settlement a % of the population where turned into basic units to help fight off the attackers meants you needed a sizable force to take any settlement as long as it had 1 unit
    For Middenheim & The Empire!

  6. #6

    Default Re: Faction Thread 10: High Elves

    Which mod?
    Mod leader of Warhammer; Total War


  7. #7

    Default Re: Faction Thread 10: High Elves

    As messenger already pointed out, using that idea will make it almost impossible to recapture a settlement belonging to high elfs, as the will simply fill it with free troops. They need some time to settle (considering they are elfs, a long time) before they should be able to use their militia troops.

    What high elf units are there going to be in the mod?

    Spearmen, archers, silver helms, seaguard, swordmasters, phoenix guard, white lions, dragon princes, bolt throwers and maybe chariots? Did I miss something?

    Ships should be like Eagle ship, hawk ship etc.

    what settlements are planned?
    Lothern, tor Anroc, Tor yvresse, maybe the white tower?

    Fireblade

  8. #8

    Default Re: Faction Thread 10: High Elves

    Quote Originally Posted by Jubal_Barca
    Which mod?
    LOTR TW but i think it got shut down shortly after the first release
    For Middenheim & The Empire!

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