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  1. #1

    Default Faction Thread 11: Dark Elves

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  2. #2

    Default Re: Faction Thread 11: Dark Elves

    Campain map: As discussed elsewhere, Dark Elves shuld have a realy strong navy, and wuld prefer invation from the sea.

    Dark elves shuld have a strong defence aginst chaos. They have a chain of forts along the border in warhammer fantasy. I suggest alot of castles shuld be placed here.

  3. #3
    oh NOM NOM NOM Member Spankfurt's Avatar
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    Default Re: Faction Thread 11: Dark Elves

    Maybe with alot of free garrisoning. 8 free slots in each tower? you dont want to be paying for 25+ regiments up there every turn.
    ­­well guys, im off like a lepper teste

  4. #4
    Member Member Taranaich's Avatar
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    Default Re: Faction Thread 11: Dark Elves

    Perhaps making a series of easily-defended chokepoints along the mountains would help the DE out? Impassible terrain/high mountains and such so that the borders are more manageable.

    "Know, O Prince, that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the Sons of Aryas, there was an age undreamed of, when shining kingdoms lay spread across the world, like blue mantles beneath the stars...
    Is fhearr fheuchainn na bhith san duil.

  5. #5
    RnJ PR Officer Member Eufarius's Avatar
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    Default Re: Faction Thread 11: Dark Elves

    I agree with that idea Taranaich.


  6. #6

    Default Re: Faction Thread 11: Dark Elves

    Quote Originally Posted by Taranaich
    Perhaps making a series of easily-defended chokepoints along the mountains would help the DE out? Impassible terrain/high mountains and such so that the borders are more manageable.
    yea i have to agree if the DE dont have some kind of terrain advantage against chaos then i think they might get steam rolled. would also be nice to see a fort in the gaps with garrisoned units at the start of the campaign
    For Middenheim & The Empire!

  7. #7
    Annoying Warhammer know-it-all Member DrZoidberg's Avatar
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    Default Re: Faction Thread 11: Dark Elves

    Quote Originally Posted by Taranaich
    Perhaps making a series of easily-defended chokepoints along the mountains would help the DE out? Impassible terrain/high mountains and such so that the borders are more manageable.
    And make the closest chaos waste settlement small and far off. If the DE start with towers at that border they'll see them come a mile off and can easily bolster defences when needed.
    Sorry you must have been boring. -Dr Zoidberg

  8. #8

    Default Re: Faction Thread 11: Dark Elves

    Also, maybe, the basic unit, could be somewhat cheap and easily available.
    I mean, every single dark elf is used as soldier in the witch king armies... so basically all the dark elf population have a basic training and can be used as basic cannon fooder.

  9. #9
    Awesome Cold One Knight Member Goncalou's Avatar
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    Talking Re: Faction Thread 11: Dark Elves

    O.K., here it is im gonna tell u all the names of the dark elf characters and units: Beastlord Rakarth of Karond Kar, Kouran, Captain of the Black Guard, Tullaris of Har Ganeth, Shadowblade, Master of Assassins, Malus Darkblade, Scion of Hag Graef, Morathi, The Hag Sorceress, and Malekith, the Wicth King. Now for the units: Spearmen, Crossbowmen, Corsair, Dark Rider, Shade, Wicth Elf, Cold One Chariot, Cold One Knight, Executioner, Harpies, Hydra, Black Guard, Reaper Bolt Thrower, Manticore, Dark Pegasus, Dark Steed, Black Dragon, and Cold One. Sorry, i no there will be no flying units but i included them anyway. And finally for the cities:Ghrond, Karon Kar, Har Ganeth, Naggorond, Hag Graef, Clar Karond, and Arnhiem. There it is all the cities, units, and characters. P.S. theres 7+ wacth towers on the chaos border, and another charcater is that Queen of the Wicth Elves that hates the cult of Slaanesh.
    P.S.S. will there be an option for dark elf players to become the cult of Slaanesh, that would be kind of cool, Thanks.
    It's a fool's race to be run, if all is lost if it be won.

  10. #10
    Awesome Cold One Knight Member Goncalou's Avatar
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    Arrow Re: Faction Thread 11: Dark Elves

    If you guys that are making the mod havent figured out unit names yet besides things like elite and veteran spearmen you guys could use that factions/units champion/hero/lord/ names. So for dark elf spearmen it would go like this: Spearmen, Lordling Spearmen, Noble Spearmen, and finally Highborn Spearmen.
    P.S. Can u tell me which faction the DE are being modeled after, cause i no chaos is denmark, brettonia is france, and empire is the holy roman empire, so if u can tell me id really appreciate it, thanks.
    It's a fool's race to be run, if all is lost if it be won.

  11. #11
    RnJ PR Officer Member Eufarius's Avatar
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    Default Re: Faction Thread 11: Dark Elves

    Milan I think.


  12. #12

    Default Re: Faction Thread 11: Dark Elves

    How strangely fitting, Milan being the sneaky back-stabbing bastards they are.

    The Cult of Slaanesh could work simply as a trait or a part of a retinue. I'm not too savvy on Slaanesh, so don't know what the effects would be, but that's one way of doing it. The Lithuania-model could work as well.
    As an online discussion grows longer, the probability of a comparison involving Nazis or Hitler approaches one. - Godwin's Law

  13. #13

    Default Re: Faction Thread 11: Dark Elves

    Quote Originally Posted by Severe
    How strangely fitting, Milan being the sneaky back-stabbing bastards they are.

    The Cult of Slaanesh could work simply as a trait or a part of a retinue. I'm not too savvy on Slaanesh, so don't know what the effects would be, but that's one way of doing it. The Lithuania-model could work as well.
    -X% to income tax to represent slaves/money being spent on their excesses
    +X Morale to units on the battlefield to represent their lust for the pleasures (and pains of battle).

    Something like that if the whole Slaneesh thing would be a simple trait rather than a faction which IMHO is better since theres already enough work on the platter.

  14. #14
    Celto-Germanic Spearman Member Kuningaz's Avatar
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    Default Re: Faction Thread 11: Dark Elves

    I really like the idea of doing the heir thing like the teutonic order and I really think that family members of some factions(namely: dark,high and wood elves, and lizardmen) should not die of age or at a very high age (dwarfes).

    Btw I just discovered this mod and would like to know: How far are you yet?

  15. #15
    Awesome Cold One Knight Member Goncalou's Avatar
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    Lightbulb Re: Faction Thread 11: Dark Elves

    Hey, i have idea that characters from warhammer world in this mod should start out with the items they have, like malekith has his armour of midnight, his hand of khaine and his sword destroyer. plus i have ideas for what each of these can do, the armour adds plus 4-8 hitpoints, the hand and sword add atack, and then he should also have a bunch of traits that give him dread or something like that.
    It's a fool's race to be run, if all is lost if it be won.

  16. #16

    Default Re: Faction Thread 11: Dark Elves

    Dark elves are so hot. And the Executioner-esque look suits them hot elves well....oh gosh I cant wait for this mod oh gosh....

    I nearly shit myself when i saw the models in the soul storm demo...I just cant wait to see what you guys can pull off ...

  17. #17

    Default Re: Faction Thread 11: Dark Elves

    Well,

    Malekith and the Hag Queen should both be immortal really. Just cannot die of old age - ever. They both can have a negative effect on popoulation growth to represent the dark sorceries and sacrifices they use to stay young.

    And surely if Malekith is killed the faction should be destroyed?

    Anyway, sounds great - looking forward to seeing this finished.

  18. #18
    Awesome Cold One Knight Member Goncalou's Avatar
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    Default Re: Faction Thread 11: Dark Elves

    Quote Originally Posted by Cambyses
    Well,

    Malekith and the Hag Queen should both be immortal really. Just cannot die of old age - ever. They both can have a negative effect on popoulation growth to represent the dark sorceries and sacrifices they use to stay young.

    And surely if Malekith is killed the faction should be destroyed?

    Anyway, sounds great - looking forward to seeing this finished.
    If Malekith dies, the factio is elimiated. that would make it to easy to kill the team with assassims uless he had really low assassi attemt rate. so plus the everody would just go after him ad he'd die too quickly, like the the pope.
    It's a fool's race to be run, if all is lost if it be won.

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