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  1. #1

    Default Re: Faction Thread 11: Dark Elves

    Fireblade is correct. The large cities should be the main focus of the DE territories. Any more would make them to powerful. In going with the GW fluff here is a bit on their cities

    Naggarond: Capital city, home of the Witchking Malekith and the feared Black Guard units. Should be a city in the game.

    Clar Karond: to the south of the sea of chill, home of the DE navy, where most of the Corsair units come from. Should be a city in the game as well.

    Har Ganeth: Home of the Executioners unit. Once a HE army was captured here and the whole city was covered in blood of sacrifice. This should be a city.

    Hag Graef: Where the original Cold Ones were captured, in the mines of Hag Graef. This should be a citadel with the ability to have mines in the territory.

    Klar Karond: Huge trading city where all the slaves are brought to be sold, it is also home to the beastmasters. Should be a city.

    Ghrond: This was built as a defence against chaos invasions, and was given over to the Temple of Khaine, and has a large contingent of sorcerers. Definantely a citadel.

    Watchtowers should just be that in the game, watchtowers. Let characters build them themselves.

  2. #2

    Default Re: Faction Thread 11: Dark Elves

    Might be a bit off topic here but wouldnt a reskinned battle field assasins/hassashim be able to fullfill the role of shade and shadow warrior (if either will exist in mod)?

  3. #3
    RnJ PR Officer Member Eufarius's Avatar
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    Default Re: Faction Thread 11: Dark Elves

    If I remember correctly Bwian said that all the units in this mod would be authentic and that he wil do no re-skinning. I hope that helps to answer your question.


  4. #4

    Default Re: Faction Thread 11: Dark Elves

    Mmm reskinning the models might have been a poor choice of words, what i was trying to say was to use the code or w/e u call it which allows the battlefield assasins to dissapear if standing still for shades/shadow warriors. Just the mention of a ninja made me think bout it

  5. #5
    Awesome Cold One Knight Member Goncalou's Avatar
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    Post Re: Faction Thread 11: Dark Elves

    Quote Originally Posted by Maniacus
    Mmm reskinning the models might have been a poor choice of words, what i was trying to say was to use the code or w/e u call it which allows the battlefield assasins to dissapear if standing still for shades/shadow warriors. Just the mention of a ninja made me think bout it
    dont shadow warriors use bows though.
    It's a fool's race to be run, if all is lost if it be won.

  6. #6
    Awesome Cold One Knight Member Goncalou's Avatar
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    Arrow Re: Faction Thread 11: Dark Elves

    Quote Originally Posted by Underway
    Fireblade is correct. The large cities should be the main focus of the DE territories. Any more would make them to powerful. In going with the GW fluff here is a bit on their cities

    Naggarond: Capital city, home of the Witchking Malekith and the feared Black Guard units. Should be a city in the game.

    Clar Karond: to the south of the sea of chill, home of the DE navy, where most of the Corsair units come from. Should be a city in the game as well.

    Har Ganeth: Home of the Executioners unit. Once a HE army was captured here and the whole city was covered in blood of sacrifice. This should be a city.

    Hag Graef: Where the original Cold Ones were captured, in the mines of Hag Graef. This should be a citadel with the ability to have mines in the territory.

    Klar Karond: Huge trading city where all the slaves are brought to be sold, it is also home to the beastmasters. Should be a city.

    Ghrond: This was built as a defence against chaos invasions, and was given over to the Temple of Khaine, and has a large contingent of sorcerers. Definantely a citadel.

    Watchtowers should just be that in the game, watchtowers. Let characters build them themselves.
    What about Arnhiem, that should be a starting place or rebel settlement shouldn't it. And can the modders make the wacth towers like the permanent forts in the brittania campaign or something.
    It's a fool's race to be run, if all is lost if it be won.

  7. #7
    Awesome Cold One Knight Member Goncalou's Avatar
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    Arrow Re: Faction Thread 11: Dark Elves

    how will u guys do the DE family tree, because Malekith can't have any children cause in the DE army book it says the first child born from the powerful dark sorcerer (malekith assumes this is himself) will over throw him. so will malus darkblade or another character be the faction heir or will malekith adopt people, or will he just not be able to die of old age please give me some feedback i love the total war series and the dark elves, lizardmaen, brettonia, high elves, and wood elves warhammer.
    It's a fool's race to be run, if all is lost if it be won.

  8. #8

    Default Re: Faction Thread 11: Dark Elves

    Quote Originally Posted by Goncalou
    What about Arnhiem, that should be a starting place or rebel settlement shouldn't it. And can the modders make the wacth towers like the permanent forts in the brittania campaign or something.
    Arnhelm as is the elf way to write it (arnheim is the spelling used by empire scholars) is a high elf outpost on the shores of naggaroth.

    Cult of slaanesh would be a nice option, but something which should be in a second version, there is work enough to do already without another faction i believe. It would be somehow similar to the lithuanians becoming christian in kingdoms.

    About malekith, what about something like the teutonic order, no family tree but a bunch of generals of which one will become king after malekith dies (in battle that is)

    Fireblade

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