
Originally Posted by
Underway
Fireblade is correct. The large cities should be the main focus of the DE territories. Any more would make them to powerful. In going with the GW fluff here is a bit on their cities
Naggarond: Capital city, home of the Witchking Malekith and the feared Black Guard units. Should be a city in the game.
Clar Karond: to the south of the sea of chill, home of the DE navy, where most of the Corsair units come from. Should be a city in the game as well.
Har Ganeth: Home of the Executioners unit. Once a HE army was captured here and the whole city was covered in blood of sacrifice. This should be a city.
Hag Graef: Where the original Cold Ones were captured, in the mines of Hag Graef. This should be a citadel with the ability to have mines in the territory.
Klar Karond: Huge trading city where all the slaves are brought to be sold, it is also home to the beastmasters. Should be a city.
Ghrond: This was built as a defence against chaos invasions, and was given over to the Temple of Khaine, and has a large contingent of sorcerers. Definantely a citadel.
Watchtowers should just be that in the game, watchtowers. Let characters build them themselves.
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