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  1. #1

    Default Lusotannan Observations

    Hello all my first forum post.

    Firstly I would like to thank all EB creators who have done a truly wonderful job on this mod, i carnt express how many wonderful hours I have passed just on the faction selection screen nevermind the campaigns.

    I finally settled into my Lusotannan campaign, as their unit roster is gorgeously presented in its entirety, from the weak levies all the way to the top.

    I did however notice what I believe is an oversite many of the core units appear to have incorrect "Weapon Types" assigned to them as follows:-


    - Lusotannan Light Spearman - Missile - should be "light"
    - Lusotannan Light Infantry - Missile - should be "light"
    - Lusotannan Medium Spearman - Missile - should be "light/heavy"

    All other units appeared correct. This is slightly irritating as the only military improvement temples available to the Lusotannan player are Weapon upgrades to Light & Heavy weapon types.

    On a side issue I have seen the Celtiberian heavy infantry unit on the unit art previews & wonder if this unit is either already in the game (& i missed it) or will appear in a future release.

    Finally with regard to a recent post relating to the lack lustre staple iberian units in the current release, i have to agree (i am forced to kill them asap & never recruit them into the ranks of the beautiful Lusotannan - making the campaign nice & tough as all recruitment flows through 2 provinces, the exception is the Vassi Heavy spears, the decent looking elite iberians, & the newer asturian style units which blend in nicely).

    An easy to impliment solution to the "iberian unit problem" could be to slightly widen the Lusotannan recruitment zone, reuse the the old cloaked light infantry(which were always nice), & use the current Lusotannan light infantry model as the iberian model.

    Appologies in advance if any of my points appear nit picky / unwarrented / & have been put into the wrong forum (bugs etc), as I can only heap praise on this mod which has brought life to a game which would otherwise be gathering dust on my shelf.

    Many thanks EB team.

    Wolster

  2. #2
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Lusotannan Observations

    Some units are given weapon types that don't seem logical, but are that way so that the AI will deploy them where they should in the formation.


  3. #3
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Lusotannan Observations

    Er... since when did unit weapon types have anything to do with their deployement ? Isn't that handled by the formation file on the basis of the type/class (eg. "cavalry/light", "infantry/spearman") designations ?
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  4. #4

    Default Re: Lusotannan Observations

    it says missile because the first weapon they use is the throwing javelin. then they switch to their main weapon.

  5. #5

    Default Re: Lusotannan Observations

    Before 2 many replies focus on the missile relating to the javalin "secondary weapon" i thought i should just say that the entire Lusotannan army utilises the javalin, & many of the units such as the Elite shock infantry, & light asturian whilst javalin armed are more correctly shown as "weapon type" heavy or light. Just because this was my 1st post dont assume I am noob at the game & that i havent compared the unit stats of the other Lusotannan units.

    As my post says, all the other units appear correct, including Levy skirmishers which i would expect to be "missile weapon type" & are.

    The units i have identified are front line core infantry & in no way "missile" units, in exactly the same way as Roman Legionary infantry (carrying 2 pila) are not missile units.


    Please dont just always assume that the the guy who posted once on the forum hasnt done his homework on the game before his post.

    I was also thinking it might be of use to the EB team if players using other factions, could identify any units which also appear incorrecty weapon type classified, as the number of units in the game are vast & checking them all would be a pain.

  6. #6
    Member Member Thaatu's Avatar
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    Default Re: Lusotannan Observations

    The same weapon bonus thing is with lots of other units. Like with Aedui most units that have spears get only a defence bonus. Is it because, when comparing Bataroas to Gaeroas, the Bataroas have this:

    Code:
    stat_pri         6, 8, javelin, 35, 2, thrown, simple, piercing, spear, 10 ,1
    ...while Gaeroas have this:
    Code:
    stat_pri         4, 4, javelin, 55, 3, thrown, archery, piercing, spear, 10 ,1
    What's the difference between "archery" and "simple" types?


    Edit: From what I quickly glanced, units that have an "archery" type in their primary weapon don't get the attack bonus from smiths. The "archery" and "simple" types seem to be spread pretty randomly in the EDU.


    Edit2: I hope I didn't kill the conversation...
    Last edited by Thaatu; 11-25-2007 at 21:40.

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