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  1. #1
    Member Member Thaatu's Avatar
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    Default Re: Lusotannan Observations

    Okay, okay, enough, I get it, but my sanity isn't the question here. I'll try testing it.



    Edit: It seems so. 'Simple' allows weapon upgrades while 'archery' does not. It's up to the team to figure out which weapon types or units deserve smithy bonuses.
    Last edited by Thaatu; 11-27-2007 at 10:41.

  2. #2
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Default Re: Lusotannan Observations

    Yeah, and I bet archery will only be upgradeable through an archery bonus, like level 2 smiths had in vannila.
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  3. #3

    Default Re: Lusotannan Observations

    Weapon types in the EDU correspond to weapon types in-game, but the names change.

    IIRC, "simple"="light"
    "blade"="heavy"
    "archery"="missile"
    "other"="cannot be upgraded"
    "siege"="siege"(? this has something to do with a hardcoded reform system I think?)

  4. #4
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: Lusotannan Observations

    .
    I think siege may refer to artillery.

    Thaatu, I thought it was my sanity in question.
    .
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  5. #5
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Re: Lusotannan Observations

    I believe the "missile" type is a way to keep the AI from spamming certain units. This was a few months back, so don't quote me, but I think it's a behind-the-scenes way to prevent perpetual invasion of dumb stack combinations.

    So, in other words, it is very likely intentional.

  6. #6
    Member Member Thaatu's Avatar
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    Default Re: Lusotannan Observations

    Quote Originally Posted by blacksnail
    So, in other words, it is very likely intentional.
    Got it.

  7. #7

    Default Re: Lusotannan Observations

    Dont suppose Lusotannan could have some useful morale improving temples vs useless Weapon type upgrade temples, or is that like asking for jam on it

  8. #8

    Default Re: Lusotannan Observations

    Quote Originally Posted by Mouzafphaerre
    .
    I think siege may refer to artillery.

    Thaatu, I thought it was my sanity in question.
    .
    That was its only use (IIRC) in Vanilla. But in the latest EB version it is being used for some factions' reforms, because apparently you can turn off production of units with siege weaponry, and then turn it on with a reform marker. This is used for Carthage's later units (like Dorkim Aloopim) and Seleukid cataphracts I believe. The method used might be applicable to all wepaon types, not just siege, but siege is obviously more convenient--I think the side effect is that some factions may not be able to build artillery until they get their reforms, though.

  9. #9
    EB annoying hornet Member bovi's Avatar
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    Default Re: Lusotannan Observations

    Quote Originally Posted by Thaatu
    'Simple' allows weapon upgrades while 'archery' does not. It's up to the team to figure out which weapon types or units deserve smithy bonuses.
    Oh, yes this is right, I didn't think that was the question.
    Archery does allow bonuses, we just don't give them (as increased attack for missile units is bad for balance due to their hardcoded 100% lethality).
    Simple/blade weapons are upgraded by the blacksmith.
    Other is elephants mostly, no upgrades allowed.
    Siege is for reform units. We add a penalty to these "weapons" on a building in order to make them unrecruitable, until we add another building with a bonus to cancel it out at the point of reform.

    Technically you could upgrade other as well, but the weapon type display string is shared with the siege one, saying "Cannot be upgraded". I'd want to change this to "Reform unit" for siege if it was only separate strings for the two, but the way it is the elephants would all get that too .

    =========

    I thought the question was about why certain javelin-toting guys have archery and other similar ones have simple. I don't know this, but Blacksnail's explanation makes some sense.
    Last edited by bovi; 11-27-2007 at 19:42.

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