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  1. #1
    Probably Drunk Member Reverend Joe's Avatar
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    Default An odd request... a better UI

    I know, it's a little off-the-wall, but can we have the old MTW/STW battlemap user interface back? I mean, it doesn't have to be exactly the same (with such a different game, it couldn't be) but the UI used to be so much more informative. You could easily glance at the bottom bar and see morale, fatigue, etc., and all the commands were in big blocky buttons at the top of the screen. No farting around with fancier but clunkier UI's.

    So, CA: can we have the simple UI back, maybe just as an option?

  2. #2
    Στωικισμός Member Bijo's Avatar
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    Default Re: An odd request... a better UI

    It should be there as an option indeed. I think I might have complained about it in the wish list for M2TW. New Style (what is more or less standard now) and Old Style (STW) and of course one should be enabled to easily adjust the settings to some kind of middle ground if wished so. Naturally the controls should be taken into account. Superior flexibility.

    But I don't think they're up to it for whatever reason there may be.
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  3. #3

    Default Re: An odd request... a better UI

    The people that this game is being sold to do not understand that having separate buttons for hold position and hold formation is better than having both functionalities combined into a single button. More flexibility is the opposite direction from where Total War is being taken. Just look at the interface of the naval battles for example.

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  4. #4
    Στωικισμός Member Bijo's Avatar
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    Default Re: An odd request... a better UI

    When a button that has two settings ON and OFF and a decent visual representation what it does it is clear enough. If for instance ON means 'unit members are spread out' then OFF obviously means 'unit members are not spread out'.

    And any sane well-minded player would be using keyboard shortcuts anyway combined with the mouse for overall better and balanced control.

    I think it has to do more with what a person finds more enjoyable or clearer and so on, not really if it's objectively better or not.

    But they -- CA and whoever exercises.... "certain control" -- should really consider more flexibility regarding setup and the likes. Then again the more options and flexibility the more likely the general difficulty of the interface or the game increases: if it's kept simple, clear, and highly effective, it's good; the more things there are to tweak or to pay attention to, and such, the higher the chance of unnecessary confusion, redundancy, or learning curve.

    But for experienced/veteran/power players it could be very good.
    Emotion, passions, and desires are, thus peace is not.
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  5. #5
    Member Member Zarky's Avatar
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    Default Re: An odd request... a better UI

    No i don´t think old STW UI will be implented back since it´s already told that there will be factories, buildings, docks or something where armies can go defending... Those that choose to hide in buildings should be given change not to be destroyed by greatly outnumbering enemy.
    Drag&Drop would otherwise be good but i personally like the old system where you can avoid fighting and choose terrain you like.
    Homo Sapiens non Urinat in Ventum - the wise man does not piss against the wind.

  6. #6
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Default Re: An odd request... a better UI

    Hello Bijo,

    Hold position and hold formation are two different things in STW. So there are four possible combinations, one on/off button doesn't allow to control that.
    Ja mata

    TosaInu

  7. #7
    Member locked_thread's Avatar
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    Default Re: An odd request... a better UI

    edit
    Last edited by locked_thread; 07-18-2008 at 02:22.

  8. #8
    Freedom Fighters Clan LadyAnn's Avatar
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    Default Re: An odd request... a better UI

    you can... turn it off :)

    annie
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