Some of the discussions on this forum bring back fond memories of the early days of STW.
Archers Suck.
Horse Archers are brilliant
Warrior Monks Kick butt etc.
My take on MTW battle tactics is that the Rock, Paper, Scissors principle has become far more complex in MTW than it was in STW and the difficulties of countering enemy troops with appropriate units is far more important and the penalties much more pronounced.
In particular armour has a far bigger impact in MTW rendering missile fire almost impotent at the extreme ends of the scale. As a classic example of this in the earlier years of my Almohads campaign an army of 80 bandits appeared in Tunisia.
I felt little initial concern, after all 80 bandits is not a lot and I had nearly 500 troops in the neighbouring principalities. But these bandits were heavily armoured cavalrymen and despite being outnumbered over 5 to 1 they smashed my archers, peasants and urban militia in two successive battles. I had no units capable of standing against them even my desert horsemen got slaughtered charging downhill with 2:1 superiority.
What did I do?
Bit of lateral thinking. I paid 2,250f bribed the bandit chieftain and added a unit of Heavily Armoured horsemen to my army.
If you can’t beat them bribe them.
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