Maybe, but probably not. My mod is intented ONLY to add features that were introduced with Barbarian Invasion to RTW. If stats are modified or units added, I won't merge with it.Originally Posted by I Am Herenow
Maybe, but probably not. My mod is intented ONLY to add features that were introduced with Barbarian Invasion to RTW. If stats are modified or units added, I won't merge with it.Originally Posted by I Am Herenow
Currently playing as:
Want to play Europa Barbarorum on Barbarian Invasion? Read all about it!
Thanks for the balloons!
Big Brother got you down? Join the Freedom Group on the .org!
I have installed 1.1.0.3 from the above link, and am getting the "please select an item from the list" error when I click on EB Main Campaign.
Additionally, when I exit the game, I get an error box in Windows saying that there's an error on line 31 column 1 of eb\data\world\maps\campaign\barabarian_invasion\descr_strat.txt
It says that it expected the start date there. If I move the start date up to that line and push the empty "unlockable" and "unplayable" sections down as necessary, then it tells me that the seleucids are not defined in the playable/unplayable/unlockable headers (error then occurs at line 1620, if it matters).
I also tried uninstalling, then reinstalling from the link on your website, in case it was different (it doesn't seem to be)--same problem.
I also tried reinstalling RTW->BI->EB1.0 from scratch... no good. It was a clean install before, anyway, so it should have been OK, but a reinstall didn't fix it.
Also, custom battles seem to be missing most or all faction-specific units. Merc and most or all regional units are there, though. Weird.
UPDATE:
OK, EB on 1.5 does work, though the custom battles are still missing all faction-specific troops (legionnaires of all sorts for Rome, most of the heavier troops for the Seleucids, etc.) *except* for the general's unit. This seems to be an EB problem in general, and not specific to EB for BI, so I'll look for help on that part elsewhere.
That leaves the inability to start new games with EB for BI, which remains. I have also discovered that I cannot continue games started in 1.5 from BI; it acts like it's loading, then dumps me back to the menu with no error message.
Last edited by fallingcow; 12-19-2007 at 07:21.
I've never seen this happen before. Have you previously tried to install EB on BI manually on your own, or have you any other mods installed?Originally Posted by fallingcow
The process should be:
1) Install RTW
2) Install BI
3) Install BI Patch
4) Install EB
5) Install my patch.
Currently playing as:
Want to play Europa Barbarorum on Barbarian Invasion? Read all about it!
Thanks for the balloons!
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I'm looking into merging permanent fixes into my mod as an additional option. It will take me some time though due to the holidays, so I'll keep you posted.
Currently playing as:
Want to play Europa Barbarorum on Barbarian Invasion? Read all about it!
Thanks for the balloons!
Big Brother got you down? Join the Freedom Group on the .org!
Another reason why your installation might screw up, is that the default installation folder for Rome Total War is:
C:\Program Files\Activision\Rome - Total War\
(in the case of windows 64-bit it's something like C:\Program Files (x86)\Activision\Rome - Total War\). The installer assumes that you've installed it to this directory.
If you've installed RTW in another folder, you have to point this installer to that folder. DO NOT add the "data", "bi", or "eb" subdirectory. It just won't work.
Currently playing as:
Want to play Europa Barbarorum on Barbarian Invasion? Read all about it!
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You can't load RTW games into BI period, even if they're modded with EB. It's a different engine.Originally Posted by fallingcow
Currently playing as:
Want to play Europa Barbarorum on Barbarian Invasion? Read all about it!
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Okay, ive installed it exactly as told, and i still can't start a new campaign
whenever i try to do so, i get this screen:
https://img168.imageshack.us/img168/5269/shiteao8.png
then when i quit the game, it gives me an error message with "error in line 18 in maps/base/descr_regions or sumthin like that, saying that it can't locate Adiabene
Got the exact same error Cozur, somehow the map doesn't seem to have been copied over or some such, as custom battles work fine.
Also I did a full reinstall to see if that was the problem and its not. Deleting rwn also does nothing.
Last edited by Ano2; 12-31-2007 at 00:27.
I just tested two new campaigns, Arverni and Seleukia, and they both worked. Are you doing anything unusual, such as installing to a different directory or installing other mods. Are you guys running Windows Vista?
Currently playing as:
Want to play Europa Barbarorum on Barbarian Invasion? Read all about it!
Thanks for the balloons!
Big Brother got you down? Join the Freedom Group on the .org!
I've got it installed on a drive that's not the default, but otherwise the path is the same. It's installing to the right folder. I'm using WinXP SP2, and not using any other mods.
Originally Posted by Cozur
Try the following:
change to folder %your RTW path%\EB\Data\world\maps\campaign\barbarian_invasion
locate descr_strat.txt
open it with notepad
change line 6 from "campaign imperial_campaign" to "campaign barbarian_invasion" (without the quotes)
that should do the trick.
Is it just me or does BI change the night time sky texture :S
Hi...
I'm gonna try playing EB with BI from now on but i'm a little confused.
1) do i need to uninstal my EB and RTW and reinstal it? becouse that takes a lot of time. and 2) i have Vista.... Will i have any problems? just want to know if it will work for me so id don't start unnistaling everything and finding out that i just waisted 2 hours for nothing![]()
thanx
Europa Barbarorum Secretary
I had the same problem, and tried this . ..without any success. Any new ideas?Originally Posted by Theages
Edit: Also, I've been using the Barbarian Invasion for Europa Barbarorum shortcut. If I use the regular EB shortcut, while I run into the same problem, or be merely playing regular non-BI EB?
Last edited by Gabeed; 03-02-2008 at 06:02.
Balloons collected:
Campaigns completed: Vanilla Armenia, Vanilla BI Western Roman Empire and Berbers
Nope, it does not help :/ Anyone got ideas, why?Originally Posted by Theages
So it doesn't work. I just tried a custom battle, but when I try to start it, it takes me back to the faction selection screen. Help?
Script error. It couldn't find the, something or another, for the generic ship Baitaz.
Crashed.
Edit: Could not find soldier battle model.
Line 140, column 33. EB/data/export_descr_unit.txt Script error.
;12
type generic ship baitaz
dictionary generic_ship_baitaz ; Baitaz Flotilla
category ship
class light
voice_type General_1
soldier hellenistic_infantry_daernaght_pantodapoi, 13, 0, 1
ship light warship
attributes sea_faring
formation 1.2, 1.8, 2.4, 2.4, 3, square
stat_health 1, 0
stat_pri 1, 0, no, 0, 0, melee, blade, slashing, none, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 2, 1, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 20, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 2000, 800, 200, 200, 2000
ownership germans, slave
Edit: here is the ship.
Never mind. It just doesn't seem to work with 1.1, so I'll wait for the updated one (if it hopefully is made).
Last edited by EasyCo506; 04-10-2008 at 22:47.
Uhm... I'm actually playing with ALX.exe, do you know if the BI special abilities are compatible with it?
If so: can I mod the edu to add them and still load my old savegames?
(from keravnos, for correctly recognizing the shield design of the Indohellenikoi Eugeneis Hoplitai as a hippocampus)
Check these threads for info on using alx.exe:Originally Posted by SunShadow
https://forums.totalwar.org/vb/showthread.php?t=94861
https://forums.totalwar.org/vb/showthread.php?t=96135
Cheers
Last edited by overweightninja; 01-22-2008 at 01:13.
Looks like ALX doesn't include BI abilities... thanks anyway :)
(I'm actually using the mod from the first of those threads, but I had missed the second one)
(from keravnos, for correctly recognizing the shield design of the Indohellenikoi Eugeneis Hoplitai as a hippocampus)
This error should only appear, when you have altered the descr_strat.txt.Originally Posted by fallingcow
I ran into that problem a few hours ago when trying to manually get nightbattles enabled in my installation.
After I changed descr_strat.txt (in D:\Program Files (x86)\The Creative Assembly\EBV1 mod\EB\Data\world\maps\campaign\barbarian_invasion) to contain "options bi" and "night_battles_enabled" without the ";" in front of them, the checkbox in the prebattle screen always stayed dark grey (tried with Pyrrhus, who has enough command stars to be nightbattle capable without traits). That was the same result as with Ferromancers EB for BI installation. After looking around in the forums I found a description of how to get EB to work on the .EXE of the Alexander expansion. There it was recommended to not use "options bi" but "options +prebattle_night_battle_tickbox".
In the first try I added the "prebattle_night_battle_tickbox" after a "," in the same line as "options bi". When I tried to start a new campaign a got the above error message.
The reason for the error seems a to be an error in the "options" line (which is not the line that is reported to be faulty !).
I got the error to disappear and have the night battle tickbox enabled when I replaced "options bi" with "options +prebattle_night_battle_tickbox". (the + is essential!)
I finally made it to work. I followed instructions in this thread: https://forums.totalwar.org/vb/showp...3&postcount=85
However I used descr_strat from ferromancer`s installer to have night battles and formations enabled. So far the only glitch, is that there is no icon for shieldwall in the battle interface (clicking appropiate hotkey works though).
Originally Posted by Woreczko
You will only have the option to begin a night battle, when your general has at least 4 command stars. The night-fighter trait is disabled in EB. To activate it, you would need to remove the ";" at the beginning of each line in the "NIGHT FIGHTING SECTION" of the "export_descr_character_traits.txt" file. This gives general a chance to acquire the traits.
Additionally in ''../eb/data/export_descr_VnVs_enums.txt'' you have to add the following lines (they should not be present in vanilla EB)
Night_Fighter
Night_Fighter_desc
Night_Fighter_effects_desc
Noctophiliac
Noctophiliac_desc
Noctophiliac_effects_desc
and last in "../eb/data/text\export_VnVs.txt'' the following lines should be added, if they are not present:
¬--------------------
{Alone_in_the_Dark} Alone in the Dark
{Alone_in_the_Dark_desc}
In the dark, there were always strange noises, and as a child this man heard them.
{Alone_in_the_Dark_effects_desc}
-1 Command when fighting at night
¬--------------------
{Night_Fighter} Night Fighter
{Night_Fighter_desc}
This trait allows a general to fight a battle at night.
{Night_Fighter_effects_desc}
+1 Command when fighting at night
¬--------------------
{Night_Terrors} Night Terrors
{Night_Terrors_desc}
Darkness is not a friend. Darkness is where bad things happen.
{Night_Terrors_effects_desc}
-2 Command when fighting at night, +1 to personal security (improves the chances of detecting and foiling assassination attempts).
¬--------------------
{Noctophobic} Noctophobic
{Noctophobic_desc}
Whatever his reasons, this man is terrified by darkness and the long, long hours of the lonely night.
{Noctophobic_effects_desc}
-3 Command when fighting at night, +2 to personal security (improves the chances of detecting and foiling assassination attempts).
¬--------------------
{Likes_the_Dark} Likes the Dark
{Likes_the_Dark_desc}
In the dark people get scared. But not this man.
{Likes_the_Dark_effects_desc}
+1 Command when fighting at night.
¬--------------------
{Night_Owl} Night Owl
{Night_Owl_desc}
The cloak of night is a friend to this man. He uses the dark; he is strong in the dark.
{Night_Owl_effects_desc}
+2 Command when fighting at night.
¬--------------------
{Noctophiliac} Noctophiliac
{Noctophiliac_desc}
Born at midnight, or in love with the moonlight, this man is a real night bird, almost resenting the coming of dawn.
{Noctophiliac_effects_desc}
+3 Command when fighting at night.
{Noctophiliac_gain_desc}
This man is now seen as an expert when commanding battles at night.
¬--------------------
Hey, thanks mate :) . Some baloons for you![]()
![]()
:)
Ok...installed the patch,and game won't fire up with the Bi disk?,installed the patch to my copy of eb,is there anything else I need to do?
So come down get of your F****** cross,we need the space,to nail the next to the wall
Ok, i installed BI and the installer, but i don't see any difference in my menu or campaign... How do i know if the instalation worked?![]()
Europa Barbarorum Secretary
Just one question:
Is this mod compatible with the last permanent fixes (especially with the new rebellion CTD fix) ?
After double-clicking on the new EB for BI icon, for a short time before the application changes to full screen you can see the title Barbarian Invasion in the task bar.Originally Posted by anubis88
You could also alt-tab out the Rome (might crash your game and look in the task manager for a process rometw-bi.exe.
The simple fact that you can start a campaign shows that you use the BI-exe successfully.
If you have selected the option "shield wall, swimming" etc. during install, during battle you will have a new icon for shield wall for some units. Also when right-clicking on a unit icon on campaign-map the unit description should show if the unit is shield-wall capable, swimming-capable etc.
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