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  1. #1

    Default Re: Defensive Siege AI...

    I've also found that once you punch a certain number of holes through the walls, the defending AI retreats to the city center, at which point they are at the mercy of your arty/missile units. Haven't experimented to find out how many holes, if it works on castles etc, its just something I noticed.

  2. #2

    Default Re: Defensive Siege AI...

    From my experience in Kingdoms the AI does not always abandon the walls in such circumstances. I have shot the walls out from under men on the walls quite often when the AI has a large force in the settlement.

  3. #3
    Upstanding Member rvg's Avatar
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    Default Re: Defensive Siege AI...

    Quote Originally Posted by Old Geezer
    From my experience in Kingdoms the AI does not always abandon the walls in such circumstances. I have shot the walls out from under men on the walls quite often when the AI has a large force in the settlement.
    I do not have Kingdoms, but in vanilla game this tactic works time and again.
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  4. #4

    Default Re: Defensive Siege AI...

    I actually first noticed it in Americas as Spain, I have never used much arty in vanilla. Punch a few holes in the walls and all the natives group together in the square to receive my lovely gift.

  5. #5
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Defensive Siege AI...

    Yeah I've been using that tactic, too, until I got bored with it and introduced a house rule that forbids using the cats for anything but breaking down the walls.

    Besides: This is also the reason why I'm playing with the thought of removing cats/trebs/cannons altogether from my game.

  6. #6

    Default Re: Defensive Siege AI...

    Clausewitz said that an attacker needs a 3 to 1 advantage to ensure victory in a siege situation. The AI needs that when attacking me, but I only need parity to attack his cities.

    Storming a city needs to be more costly - there is a reason why long sieges and blockading were favoured. The problem with any AI is that after a while it stops giving you trouble, and you work out what it will do in any given scenario.

    I've played VH/VH with most factions and find them almost laughably easy - still enjoy the game though, and every now and then it suprises me.

  7. #7
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Defensive Siege AI...

    Interesting....

    I've been so focused on the campaign aspect of the game that I haven't bothered too much with reducing casualties unless I have critical battles ahead and I need the troops. Typically I disband troops I don't need anyway, and being lost in battle saves me the trouble.

    I will use this tactic if I ever decide I need artillery for some reason. Not sure when or why I would need any.

    If I were playing a serious campaign or against a human, I would actually bother with such details. Good tip, though!
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