There seems to be a very easy way to beat the defending A.I. in *city* sieges with absolutely minimal casualties for the attacker. All you need is basically a standard siege army with lots of melee infantry, a few archers and most importantly, 2 or more Catapults (basically, anything other than ballista will do. No need to construct any siege towers nor ladders nor rams.
Now for the minimizing casualties part: when the city siege begins, the AI faced with catapults abandons the walls and withdraws all its troops to the city center. With the setup above it does so in EVERY city battle and of course it is a fatal flaw: as soon as the Catapults have busted down the gates, I am able to rush *my* archers onto their empty walls, while my melee troops flood the gate area. A.I. rushes back for a counterattack only to run into my solid mass of defending infantry and get shot to bits by my archers (paivse xbows work even better) thanks to the perfect shooting spots from their ramparts.
Once the A.I. gives up on counterattacking, I can wheel in my catapults (who will be covered by the archers on the ramparts and the melee infantry), get them close to the city square and burn the remaining defenders with some nice fireballs.
Now, I have successfully used this strategy with both Milanese and Byzantines and it works both with archers and xbows (but better with xbows), and will not work vs Castles, Fortresses and Citadels.
However, for the city assaults it brings the attacker's casualties down to almost nil even when the defender has enough troops to make me pay dearly for the assault.
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