3. Use simulate_mouse_click to end turns, and set up a system to cycle through factions that you were in control of when the turn ended, so that every faction got to be controlled by the AI at least for most of the time.
3. Use simulate_mouse_click to end turns, and set up a system to cycle through factions that you were in control of when the turn ended, so that every faction got to be controlled by the AI at least for most of the time.
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