Aaages back, Epistolary Richard created a year jump mod for BI. It handed control to the computer for a set number of turns, after which you took over.
I'd really like to get something similar working for EB. The particular use that I have for it is I want to start as the Saka Rauka in Chighu in 172 BCE and run like hell from the Yuezhi. One way or another, it's going to make a fantastic AAR. But this capability would add to the replay value of any faction.
I'm sure you can think of a bunch of other uses for it. Gotten bored of your campaign? Fast-forward 50 years (and perhaps change factions) and explore the alternate history of the world you're creating. Testing a money script or similar AI behaviour mod? Let the computer play it through for a hundred years or more on your behalf.
The trick, of course, is to get it working.
In the spoiler, you can see the version of Epistolary Richard's code that you would use if you were playing with the Alemanni.
It's very simple code. The problem is that it depends on the existence of an emergent faction, and AFAIK I'm not going to be able to put an emergent faction into EB.
Since I'm pretty new to modding, and since I've already stuffed up my EB installation and won't have the time to reinstall for at least a week, I'd like your advice on how to proceed.
So far as I've come up with, there are two options:
1. Create a loop that works something like this:
2. Turn the Casse into an emergent faction and use Epistolary Richard's code.
Any comments or suggestions would be extremely welcome.
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