I tested the script again, using it to fast forward 50 turns to 245 BCE. If you decide to do the same, make sure you turn off "follow AI characters", which I didn't do the first time. Turns out the AI likes to put spies and diplomats everywhere, which means you end up following one helluva lot of AI characters. Running RTW.exe in windowed mode was definitely a good idea, though.

The Romans and the Greeks got into an extended naval war, which I witnessed first-hand from both sides. It was actually kind of fun to see, and verified that both factions are highly active when they're under AI control. I guess forgetting to take away +40,000 denarii for the Greeks every turn probably contributed to them getting ornery, huh?

I had also forgotten that those dog units existed in vanilla RTW. Turns out the AI likes to move around whole armies of them. Not sure how I feel about that. Pretty sure the answer is "mirthful", though - the dogs of the Julii more or less chased the Gauls out of northern Italy. Dogmatix would have been ashamed. But then the Gauls came back with a whole mass of soldiers, and they all had a bunch o' fight near the Po.

By the end of the 50 turns:
* The Julii owned northern Italy
* The Brutii owned Epirus and Dalmatia
* The Scipii owned Sicily, Sardinia, Corsica and bits of Tunisia
* The Gauls owned bits of Spain, for which I don't blame them, I understand it's got lovely countryside
* The Seleucids were swallowed by Parthia and the Ptolemies (I mean, *cough*, Egypt)
* Pontus were on their way to becoming a superpower
* The Sweboz and the Getai were both massive

But despite all the fun, it was 50 turns that I had to sit there for, clicking on the occasional scroll. Here are the ones that paused or delayed the turn sequence. I need to find a way to automagically resolve these, so I can do something else with my life while the script is fast-forwarding:

* Diplomacy scrolls
* Naval battle predeployment
* Land battle predeployment
* Assistance requested from SPQR
* Senate missions (create massive lag during the turn sequence)

I can't find events for any of these in the docudemon. Do they exist? And can anyone suggest code for automagically resolving these happenings (preferably with the AI deciding what to do)?