They do. The script wouldn't have much point otherwise.Originally Posted by Monkwarrior
I wrote a couple of drafts to try and explain why it works, but they all got a bit cumbersome. Briefly, there's an order in which factions take their turns, and it loops. What happens in this mod is:
1. The AI plays for any faction that isn't you until it's your turn.
2. The script waits until it's your turn, and then makes "you" into someone else who is later in the turn sequence.
3. The AI plays for any faction that isn't you until it's your turn.
Rinse, lather, repeat. Every faction has "its turn" played by the AI. The only weakness is that if someone does something to your faction when it's not your faction's turn and you have to respond... well, you're still in charge of the faction and you have to respond.
I've more or less finished dealing with this weakness, though. The script now autoresolves battles and dismisses diplomacy windows.
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