script
;
declare_counter loop
declare_counter clickAutoResolve
declare_counter DismissScroll
declare_counter declineDiplomaticOffer
set_counter loop 0
set_counter clickAutoResolve 0
set_counter DismissScroll 0
set_counter declineDiplomaticOffer 0
;
monitor_event FactionTurnStart FactionType romans_julii
console_command clear_messages
console_command control greek_cities
console_command add_money 40000
end_monitor
;
monitor_event FactionTurnStart FactionType greek_cities
console_command clear_messages
console_command control romans_julii
console_command add_money 40000
inc_counter loop 1
end_monitor
;
monitor_event PreBattlePanelOpen TrueCondition
set_counter clickAutoResolve 1
end_monitor
;
monitor_event NavalAutoResolvePanelOpen TrueCondition
set_counter clickAutoResolve 1
end_monitor
;
monitor_conditions I_CompareCounter clickAutoResolve = 1
set_counter clickAutoResolve 0
select_ui_element prebattle_auto_resolve_button
simulate_mouse_click lclick_down
simulate_mouse_click lclick_up
end_monitor
;
monitor_event ScrollOpened ConditionTrue
set_counter DismissScroll 1
end_monitor
;
monitor_conditions I_CompareCounter DismissScroll = 1
set_counter DismissScroll 0
select_ui_element confirm_quit_scroll
simulate_mouse_click lclick_down
simulate_mouse_click lclick_up
end_monitor
;
monitor_event DiplomacyPanelOpen TrueCondition
set_counter declineDiplomaticOffer 1
end_monitor
;
monitor_conditions I_CompareCounter declineDiplomaticOffer = 1
select_ui_element confirm_quit_scroll
simulate_mouse_click lclick_down
simulate_mouse_click lclick_up
end_monitor
;
while I_CompareCounter loop < 5
end_while
;
console_command control egypt
console_command clear messages
;
end_script
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