Maybe if I write out the logical structure of what I'm trying to do, it'll be easier for people to understand me.
Assume you start off in control of faction a, the first faction in the turn sequence. You want to be in control of faction x in turn 200, and you want the AI to play for every faction in the meantime.
Here's the logical structure I want:
Is that clearer?*** Is the current turn number 200 or greater?
If YES, then:
If NO, then:Switch control to faction x, and stop running this script
1. Switch control to the last faction in the turn sequence ("faction z")
2. Wait until the AI has played the turns of all the other factions
3. Switch control to the first faction in the turn sequence ("faction a")
4. Wait until the AI has played the turn for faction z
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