Roughly speaking, this is the code for 1 - 4:
It works, more or less. The AI does play turns for all the factions, and it does advance to the next turn. There are problems with the code (eg dialog boxes; using campaign_wait rather than a more sophisticated trigger) but I'd like to focus on getting the overall logical structure working first.console_command control greek_cities
campaign_wait 60
console_command control romans_julii
campaign_wait 60
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