just wondering, what are you trying to do?
make some sort of randomised start?
if so, there are easier ways imo, wich again leave slightly more of the control in your hands ...
like I've partially set up my game, take traits and ancillaries, I've made a few hidden traits, where one is used only in descr_strat, it is given to starting families wich than at characterturnstart get a random collection of traits
like so;
Code:
;------------------------------------------
Trigger game_startup2
WhenToTest CharacterTurnStart
Condition IsGeneral
and Trait RS_StartGame >= 1
Affects RS_StopGame 1 Chance 100
Affects RS_Management 1 Chance 30
Affects RS_Influence 1 Chance 30
Affects RS_Law 1 Chance 30
Affects RS_Trading 1 Chance 30
Affects RS_TaxCollection 1 Chance 30
Affects RS_TrainingAgents 1 Chance 30
Affects RS_TrainingUnits 1 Chance 30
the stopgame trait prevents it giving traits again as its the startgame trait's antitrait, together with some random augmentation of the traits the generals get in descr_strat
wich together wich some other settings creates a mild feel of a diff game each "turn 0" (gamestart), scripts can even do the same with entire factions
G
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