Hi RedSpot, I explained what I'm trying to do a bit more clearly in posts 9 and 11. It's not just about a randomised start - it's about starting the game at a whole new point in history, when the factions are a little more developed.
Since the -ai switch seems a bit buggy, I'm having another crack at my original script. What I'd really like to do now is to set up code to have the AI deal with battles and diplomacy.
Here's my script at the moment:
If I take out the comments on my new monitor_events, RTW 1.5 CTDs as it loads (presumably when it tries to load this script). But these events are in the docudemon - can anyone tell me what I'm doing wrong?script
declare_counter loop
set_counter loop 0
monitor_event FactionTurnStart FactionType romans_julii
and I_TurnNumber < 5
console_command control greek_cities
campaign_wait 10
console_command add_money 40000
console_command control romans_julii
end_monitor
;monitor_event PreBattlePanelOpen
;console_command puppify_my_love
;end_monitor
;monitor_event NavalAutoResolvePanelOpen
;console_command puppify_my_love
;end_monitor
;monitor_event DiplomacyMission
;console_command puppify_my_love
;end_monitor
;monitor_event ScrollOpened
;console_command puppify_my_love
;end_monitor
while I_CompareCounter loop = 0
end_while
end_script
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