I know what you mean. Have mostly got the monitors working. But I think I've tried every single ui_element that looks even vaguely like it might work to close those scrolls. I've even been making up names!
Am no longer convinced that this approach can work. Might try:
1. Using another utility to automate pressing "enter" and "esc" every few seconds. These keypresses would be sufficient to kick things along, but I don't think you'd be able to do anything else with the computer while the year jump was taking place. Not sure, I've never used a utility like that before. Hmmm, I haven't actually tried telling the RTW script to press keys, so maybe that's also worth a go. There do seem to be some key names in descr_shortcut.txt.
2. Using campaign scripts to try and unlock the features that are suppressed by the -ai switch. Using "console_command control factionname" in a campaign script does give you control - but it means that show_me scripts don't work thereafter. Maybe there's a way of fixing that? It'd be good if there was.
3. Killing a faction, switching control to it and then having that faction "re-emerge" (ie "capture_settlement") later in the game. Clearly a sub-optimal solution.
4. Using emergent factions and ER's BI-based year jump mod. My least favourite approach.
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