I've modded my game so the local faction can only recruit a legion/settlement, meaning like "Legion I" can only be recruited in Rome, Legion II in the city next door, etc etc
eventually if you leave the center of the map you can recruit legions in 4 diff. cities so I dont have to (try and) add 199*4 units to sort of balance out the "retraining unbalance" between player and AI (AI doesnt know when to pull back and retrain units when depleted)
anyway I've added the first cohorts to the mix as well, first of all freely recruitable for the AI but as they are ignorant in what they recruit (try give them 24000denari peasants and see what I mean) I've set them up so they can only be recruited in certain cities (starting capitals, bottleneck positions, etc)
now that I'm pretty much finished with most of the tweaks I've set my sights on the formations files but stumbled upon a slight problem (yeah .. up to know its all introduction to the problem ..:D)
I cant seem to properly get the first cohorts into a group of their own (like you do with say phalanx and non_phalanx_spear etc etc)
-I've tried using the unit-labels("type" and "dictionary" lables in EDU)
-I've tried using the "command" attribute from EDU
-I've made them druids, wich only works if I remove testude but looks silly
-I've made them into handlers, wich again works and no dogs show if the number is kept low enough, but the men never use their swords and melee empty-handed after the ran out of pila, if they actually attack and do not rout (eventhough their settings dont change they seem to rout much easier as handlers)
anyway everything I've tried doesnt work or I feel I'm better of just accepting that I may end up with some first cohorst in the first line
kinda posting this in a remote hope someone may have found some sort of workaround for this deployment issue(it may even work better with the first cohorts on the first line combatwise, but I just prefer the look of the first cohorst as the second line ..
G
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