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Thread: Bugs and Patch Changes v1.5

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  1. #1
    Senior Member Senior Member Oaty's Avatar
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    Default Re: Undocumented Patch Changes RTW 1.5

    Quote Originally Posted by Red Harvest

    New 1.5 Bugs
    1. AI seems to be able to very successfully use pila after it engages in melee...even after it did the initial hurl and charge. (Red Harvest.)
    (Red Harvest)

    Not an introduced bug. I have been able to hurl pila from an engaged units in multiple ways since patch 1.2 and maybe earlier.

    One way is guard mode with fire at will on. The unit can stay engaged and the rear ranks of the unit will throw pila. However if the unit becomes too disrupted it will be unable to throw.

    Two just fire at will on. The unit will more likeley becom engaged once hit, but if the unit does not counter attack it can still throw from rear ranks.

    Three probably the most obvious is to right pila click on a nearby unit that is within range.


    Why this has become suddenly obvious is the fact that the A.I. always has FAW on. And now the A.I. is at the same level as the human.
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  2. #2
    Senior Member Senior Member Jambo's Avatar
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    Default Re: Undocumented Patch Changes RTW 1.5

    One thing that really puzzles me is that Praetorian Cohorts are buildable with Army Barracks+ AND also the Imperial Palace (both now post marian reforms). Didn't they used to be buildable from the Imperial Palace only?

    This relative freedom to build the Praetorian Cohort using Barracks and or Palace construction pathways seems to make the other Legionnaire types rather pointless. They're also buildable anywhere on the map, which seems rather unhistoric.
    Last edited by Jambo; 12-21-2005 at 02:02.
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  3. #3
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: Undocumented Patch Changes RTW 1.5

    Quote Originally Posted by Jambo
    One thing that really puzzles me is that Praetorian Cohorts are buildable with Army Barracks+ AND also the Imperial Palace (both now post marian reforms). Didn't they used to be buildable from the Imperial Palace only?

    This relative freedom to build the Praetorian Cohort using Barracks and or Palace construction pathways seems to make the other Legionnaire types rather pointless. They're also buildable anywhere on the map, which seems rather unhistoric.
    I had the same question, Jambo and for the same reasons.
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  4. #4
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: Undocumented Patch Changes RTW 1.5

    Were the Thracian bastarnae intended to have warcry? They don't presently, while the merc bastarnae units do.

    Also have been intending to mention that it appears to me that in 1.5 the AI is again using warcry more consistently. It was not doing so in 1.3 and it was costing it in 1vs1 match ups. Glad to see this apparently fixed!
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  5. #5
    Bug Hunter Senior Member player1's Avatar
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    Default Re: Undocumented Patch Changes RTW 1.5

    heh...
    Maybe they are more "civilized" then their mercenary friends?
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  6. #6
    Senior Member Senior Member Jambo's Avatar
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    Default Re: Undocumented Patch Changes RTW 1.5

    lol!

    Maybe one to address (Thracian Bastarnae) in the text files.

    Red,

    I had thought making Praetorians more freely available might have been CA's way of helping the Roman AI factions achieve such dominance over the world, i.e. building up to the supposed civil war climax. This is certainly true, but it also makes it seriously easy for the Romans in the hands of a human to beat up on the rest of the world. Only the tough Greek phalanx units seem to represent a problem. Tying Praetorians to Italy and the Imperial Palace seems the fairest option.

    Also, it's a shame to see skirmishers still attacking in melee. This was reportedly fixed but I still see it happening with the Numidian and Greek armies I've been facing as Scipii. I've lengthened the range of skirmishing units from 50 to 60 to hopefully lessen the likelihood of the AI using them in melee.
    Last edited by Jambo; 12-21-2005 at 11:52.
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  7. #7
    Bug Hunter Senior Member player1's Avatar
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    Default Re: Undocumented Patch Changes RTW 1.5

    By the way both praetorian and bastarnae are old from 1.3, it's strange that none of the players has mentioned them as an issue.

    Seems to me more like a rule change then a bug, but it does have an balancing implications.
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  8. #8
    Sage of Bread Member Rilder's Avatar
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    Default Re: Undocumented Patch Changes RTW 1.5

    hmm this is a maby undocumented patch change but i've noticed the reforms happen exact turn you finish your imperial palace, i loaded my 1.2 brutus campaign were i hadnt had the reforms and a imperial in italy then the moment i got to the next turn i got the reforms, further testing i started a scipii campaign and did the add_poulation Capau 5000 then worked up to an imperial and lo and behold as soon as i finished "A New man, Gaius Marius" when it was like 250 bc.

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