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Thread: Bugs and Patch Changes v1.5

  1. #121
    Bug Hunter Senior Member player1's Avatar
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    Default Re: Bugs and Patch Changes RTW 1.5

    In that year historic even about glass should appear.

    Look this line from descr_events.txt file in campaign folder:

    event historic through_a_glass_clearly
    date 34 summer
    I tried forcing that event to 3rd game turn and it didn't crashed game for me.
    But, well I have RTW patched through BI, so it's maybe only non-BI users issue.

    Anyway, try changing event to "date 2 summer", and see does game crash on 3rd turn.
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  2. #122

    Default Re: Bugs and Patch Changes RTW 1.5

    I do have BI installed. I'm a total novice at modding so I'm not sure what you're suggesting and probably am ascairt to try it.

    I did try the fix for the Italian historical events bug, which replaced the labels, but that didn't help.

  3. #123
    Voluntary Suspension Voluntary Suspension Philippus Flavius Homovallumus's Avatar
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    Default Re: Bugs and Patch Changes RTW 1.5

    Here's a bug I havent seen, Frankish Axe Heaban have a broken alpha chennel, their mail shirts have a black patch between their legs where it should be clear.
    "If it wears trousers generally I don't pay attention."

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  4. #124
    Member Member SirGrotius's Avatar
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    Default Re: Bugs and Patch Changes RTW 1.5

    Playing as the Alemanni, on my war dogs card, the trainer is missing his head. The trainers, fortunately, have a head on the battle map.
    "No Plan survives Contact with the Enemy."

  5. #125

    Question Re: Bugs and Patch Changes RTW 1.5

    Humm... I bought the game in the US, I don't have BI, and the year 237 B.C went by along with the "See-Though Glass" event came and NOTHING happened.
    Still playing with the Julii in VH/VH, year 225 B.C, starting to kick butt, and I didn't die years ago is because the Germans decided that 1 one of my cities was enough for them.
    Last edited by NeoSpartan; 01-25-2006 at 10:29.

  6. #126
    Bug Hunter Senior Member player1's Avatar
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    Default Re: Bugs and Patch Changes RTW 1.5

    I think it's the issue with old saved games.
    The thing is that some of the ingame events got renamed with new patches.

    Now, since events file is read only at the beggining of the game and store in save file, game tries to call event by their former name. But since there is no strings to be found for old name it crashes.

    This happens for events regading carthaginian glass and baning of philosophy. They are the ones that got thier names changed with patches.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  7. #127

    Default Re: Bugs and Patch Changes RTW 1.5

    Do ballistae actually do anything at all to units? I tried targeting units and although I get the little bow & arrow symbol, no matter how long it's supposedly firing and reloading it never actually fires anything and the line indicating the ammunication never goes down. They're striking me as utterly useless. Same thing for scorpions. Are the lower forms of artillery busted or am I missing something?

  8. #128
    king of my kingdom Member DVX BELLORVM's Avatar
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    Default Re: Bugs and Patch Changes RTW 1.5

    Have you noticed that you sometimes cannot see the arena on the battle map?
    In my current Brutii game, it happens in Pergamum, Thapsus and Cartgage.

    On the other hand, in Sparta you can see arena, but Odeon is not shown
    I don't know if it is a bug in 1.5, or it was present in earlier versions too.
    Last edited by DVX BELLORVM; 01-26-2006 at 14:45.

  9. #129
    king of my kingdom Member DVX BELLORVM's Avatar
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    Default Re: Bugs and Patch Changes RTW 1.5

    Some bugs I encountered during my Brutii campaign (RTW 1.5):

    - legionaries in testudo formation can't pass through the city gates (maybe a feature?)
    - during the preparations for the siege you sometimes can't select sap point (save and load game helps)
    - when you are attacked while besieging enemy city, and the enemy city garrison acts as reinforcement, you can't see the stats of the garrison army
    - soldiers sometimes can't enter siege towers (yes, i know it was mentioned before, but it is so serious it needs to be told over and over...)

  10. #130
    Member Member WarHawk1953's Avatar
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    Default Re: Bugs and Patch Changes RTW 1.5

    Hello,
    I am getting fustrated . I have patched the game with, 1.1,1.2,1.3 and 1.5. The problem I am having :

    Playing Julii in imperial campaign, with Med/Med, large units. At least 12 times I would be playing 2 to 5 turns. The game will freeze, nothing moves, mouse frozen. At least 4 of the 12 times in crashed back to desktop.

    Here is my system:
    E-Machine T2245
    Time of this report: 11/15/2005, 16:34:43
    Machine name: LARRY
    Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)
    Language: English (Regional Setting: English)
    System Manufacturer: eMachines, Inc.
    System Model: Imperial
    BIOS: Revision 0.90
    Processor: Intel(R) Celeron(R) CPU 2.20GHz
    Memory: 510MB RAM
    Page File: 210MB used, 1037MB available
    Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
    DX Setup Parameters: Not found
    DxDiag Version: 5.03.2600.2180 32bit Unicode
    HD 40Gig
    HD 120Gig
    DISPLAY NVIDIA NVIDIA GeForce FX 5500 256 memory(on board graphics turned off)
    Media Avance Avance AC97 Audio
    CDROM HL-DT-ST CD-RW GCE-8400B
    CDROM HL-DT-ST DVD-ROM GDR8161B

    Monitors
    Model Max Resolution Viewable Area Serial Manufactured
    PTW 2160 1600 x 1200 32 x 24 cm 6900 July 2004
    Mouse Logitech Logitech-compatible Mouse PS/2
    DirX 9c

    By Whats required I have it.

    Has anyone patched to 1.5 and have the same problem?
    WarHawk1953

  11. #131
    Member Member WarHawk1953's Avatar
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    Default Re: Bugs and Patch Changes RTW 1.5

    Moderator,
    Please move the above post to the Apothecary, Game Freezes thread. I have tried a fresh install updated drivers and only patches 1.1 and 1.2. Frezzing still takes place within 3 or four turns! So it is not patch 1.5
    Last edited by WarHawk1953; 02-04-2006 at 04:34.
    WarHawk1953

  12. #132

    Default Re: Bugs and Patch Changes RTW 1.5

    Does anyone know where an explanation or just description of this 1.5 problem concerning adding any new buildings is to be found? Supposedly none can be added or something? Any information about this?

  13. #133
    Member Member tai4ji2x's Avatar
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    Default Re: Bugs and Patch Changes RTW 1.5

    well, i'm going to bring this one up, since i've now been encountering it...

    http://www.twcenter.net/forums/showt...5&page=1&pp=20

  14. #134

    Default Re: Undocumented Patch Changes RTW 1.5

    In my Julii campaign, Marian reforms happened as soon as I got an Imperial Palace in Patavium. Is this right?

    Ive got the latest patch.

  15. #135
    Bug Hunter Senior Member player1's Avatar
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    Default Re: Bugs and Patch Changes RTW 1.5

    Yes it is. Imperial palace in Italy or Sicily triggers the reforms.
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  16. #136

    Default Re: Bugs and Patch Changes RTW 1.5

    Ahh ok. Thought that did not include Patavium for some reason. Thanks.

  17. #137
    Member Member WarHawk1953's Avatar
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    Default Re: Bugs and Patch Changes RTW 1.5

    I have version 1.2 on my machine. With the bugs that have been found, I question would it be worth while to install 1.5? Is there a bugfixer for 1.5? The plus for 1.5 patch so far is a more agressive AI, have they improved the battle AI yet? The battle AI in MTW seemed a lot better and could surprise me.
    WarHawk1953

  18. #138
    Bug Hunter Senior Member player1's Avatar
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    Default Re: Bugs and Patch Changes RTW 1.5

    yes there is a bug-fixer, v3.05
    (it work well with both basic RTW as well as expansion)
    Last edited by player1; 03-03-2006 at 09:03.
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  19. #139
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Bugs and Patch Changes RTW 1.5

    Quote Originally Posted by WarHawk1953
    I have version 1.2 on my machine. With the bugs that have been found, I question would it be worth while to install 1.5? Is there a bugfixer for 1.5? The plus for 1.5 patch so far is a more agressive AI, have they improved the battle AI yet? The battle AI in MTW seemed a lot better and could surprise me.
    Whatever problems it may have, 1.5 has a lot less bugs than 1.2. The only major one is the memory leak which seems to affect people that do not have a whole lot of RAM. Battle A.I. has been improved: formations are better and generals seem less suicidal. It concentrates its forces better and can use flanking effectively. That said, it still has its quirks and is not at M:TW level. Despite this, I would still recommend it as it improves the game tremendously.
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  20. #140

    Default Re: Bugs and Patch Changes RTW 1.5

    Quote Originally Posted by Ludens
    Battle A.I. has been improved: formations are better and generals seem less suicidal. It concentrates its forces better and can use flanking effectively.
    Agree completely. Especially as concerns generals - this was such a huge problem in 1.2.

  21. #141

    Post Re: Bugs and Patch Changes RTW 1.5

    I'm not sure if this is common knowledge, but there is an issue with apparent 'unit scattering' on the battlefield. This tedious bug happens to both the player's units and also the AI's units. I've only noticed its presence since installing RTW patch v1.5, IIRC this bug wasn't present in previous versions.

    When (or sometimes before) your units engage in melee, some men within a unit(s) will split off (or scatter) from the formation, and then run off randomly across the map. Usually they will be holding their secondary weapon (if they have one), and cannot be ordered back into formation. I've also noticed that once the unit has scattered members, it will tend to flash even when the unit itself is highlighted.

    I'm classing this as a bug because it seriously disrupts a formation. If this scattering happens to a phalanx unit, then the whole phalanx formation cannot be formed properly. Also, phalanx-capable units tend to engage with their secondary weapons rather than their pikes / spears, which is seriously annoying.

    There is a technique to try and regain control of some members of a scattered unit - click the withdraw button / shorctut and you should be able to regain control of a few (if not all) of the scattered men. You'll know when you've regained control of a man when he is carrying his primary weapon and is heading back towards the main unit.

    This bug has serious impacts upon gameplay. Once you've won a battle for example, you may have to wait for what seems an age before you actually get the victory message. This is because the AI's scattered units are still present on the battlefield - you have to wait for every single scattered man to leave the battlefield before you will win the battle. The only way to speed this up is by using the in-game speed controls, or move say a unit of generals bodyguard over each scattered man and hope that your general can pick each one off.

    I've seen many posts of this problem over @ TWC, people believe that it was a modding project that contained this unit scattering bug. Well I'm sorry to say that the bug has most probably shipped with RTW v1.5 patch It just never seems to end...

    If anyone has a solution / workaround for this problem, please let me know.


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  22. #142
    Member Member Helgi's Avatar
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    Angry Re: Bugs and Patch Changes RTW 1.6

    I've patched my RTW/BI to 1.6 and then after moding it to INVASIO BARBARORUM FLAGELLUM DEI, the 1.6 patch craped out to 1.4 again, is there a way to fix this so I'm back to 1.6 or should I just write off BI and just go with 1.5?
    Really hating BI/Gold Edition, because of that little bug that knocks the patchs off after loading BI
    Blackadder:"Whatever it was, I'm sure it was better than my plan to get out of this by pretending to be mad. I mean, who would have noticed another madman round here?"


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  23. #143
    Evil Overlord Member Kaidonni's Avatar
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    Default Re: RTW Bugs

    Actually, it deducts from your income per turn - depending on how frequent the games are. Just like units. So, you will get 400 less for throwing games, say, in Messana, monthly. Turn it back to yearly, and hey presto, your income per turn will go back to what it would have been had you not thrown those games monthly.
    I believe in a society without rules, laws and regulations. A society where there are only ideas - strict ideas that must be followed to by the letter - and any failure to comply is punishable by death. This would be no dictatorship or police state, no one would be living in terror. It would merely be a 'reassessment of one's preferences,' people living in 'not-so-optimistic security.' So, welcome, those who are 'longing to be blindly obedient and loyal, unbeknownst to them.'

  24. #144
    Hǫrðar Member Viking's Avatar
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    Default Re: RTW Bugs

    Quote Originally Posted by Mouzafphaerre
    .
    Here's a cute 1.3 bug for your amusement:

    My two Greek armies besiege, assault and capture Apollonia from the Brutii. One of the armies, the one I had manually commanded, led by the king, stays in the city. The other, led by a family member and commanded by the AI, although simultaneusly occupied the plaza during the assault, remains outside to besiege the king's army!



    The king cannot move, as expected in a siege, and when I move the general I get the "siege will be broken" message, approve and everything is fine.
    .
    Now that`s the funniest picture I`ve seen for a while.
    Runes for good luck:

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  25. #145

    Default Re: RTW Bugs

    I'm surprised that nobody reported this one yet (or I simply missed it), but :

    Big bug with the melée/ranged attack power

    Ranged unit use their ranged attack power in melee (making Cretan Archers butchering the light cavalry you're sending to kill them, and making Pharaoh's Bowmen nightmarishingly strong units).
    If violence didn't solve your problem... well, you just haven't been violent enough.

  26. #146
    Member Member Afro Thunder's Avatar
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    Default Re: RTW Bugs

    Is that true? Is there any way to confirm this?
    Proud Strategos of the

  27. #147
    Vote: Sasaki Member ByzantineKnight's Avatar
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    Default Re: RTW Bugs

    Yes, ive seen it in the game, it hurts. Ive never actually had it used against me though.
    RIP Tosa, I can't believe you are gone, but we will never forget you

  28. #148
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: RTW Bugs

    Quote Originally Posted by Akka
    I'm surprised that nobody reported this one yet (or I simply missed it), but :

    Big bug with the melée/ranged attack power

    Ranged unit use their ranged attack power in melee (making Cretan Archers butchering the light cavalry you're sending to kill them, and making Pharaoh's Bowmen nightmarishingly strong units).
    That was a bug with R:TW 1.0/1.1 but it was fixed with the 1.2 patch. Is it back? I never noticed it, but I haven't been playing vanilla much after 1.5.
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  29. #149
    Honorary Argentinian Senior Member Gyroball Champion, Karts Champion Caius's Avatar
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    Default Re: RTW Bugs

    Two bugs:
    The music, some songs doesnt sound, thats wrong, and
    FOR WHY HELL I CANNOT RETREAT FROM A CARTAGINIAN ATTACK?Yes, you are the Greeks, you retreat and you LOSSES all troops!And the problem is without figthing, they win




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    But never in my favour
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  30. #150
    Honorary Argentinian Senior Member Gyroball Champion, Karts Champion Caius's Avatar
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    Default Re: RTW Bugs

    Other bugs
    I was the Julii in a imperial campaign (RTW 1.5). When I end the turn, comes the turn of the rest.When it was the turn of Chartage, noting happened.
    It stopped, i reload the game, but the problem stills on.
    And the other is
    For why a diplomat of a enemy faction says
    Their demands:
    Accept or will attack
    Their offers:
    Please do not attack

    Please CA fix this bugs, or we arent going to paly RTW anymore




    Names, secret names
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