Yah, all the troops not engaged in melee can fire, not fairOriginally Posted by Ludens
Thats not a Bug, they say leave us alone or we will attack, its stupid but not a bugOriginally Posted by Caius Flaminius
Yah, all the troops not engaged in melee can fire, not fairOriginally Posted by Ludens
Thats not a Bug, they say leave us alone or we will attack, its stupid but not a bugOriginally Posted by Caius Flaminius
Last edited by ByzantineKnight; 08-26-2006 at 02:17.
RIP Tosa, I can't believe you are gone, but we will never forget you
ANY person have this problem?Originally Posted by Caius Flaminius
Names, secret names
But never in my favour
But when all is said and done
It's you I love
If you have no movement points left, you cannot retreat. This applies to you as well as to the A.I. I have no problems with the music, but that doesn't mean it works for everyone.Originally Posted by Caius Flaminius
That's not the same. Akka reported the infamous primary/secondary issue that delayed the release of the 1.2 patch. However, it was fixed in 1.2 and I haven't noticed it since.Originally Posted by ByzantineKnight
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I have movement pionts left, when the carthaginians attack me, sometimes i have to retreat,I click in the white flag and my troops dieOriginally Posted by Ludens
FOW WHY?
Names, secret names
But never in my favour
But when all is said and done
It's you I love
I don't know. If there is no retreat the retreat button should be greyed out. There have been reports of disappearing troops, but this seems to be a rare glitch.Originally Posted by Caius Flaminius
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Thank for the help, but I cant play as the Greek Cities because of thisglitch
Names, secret names
But never in my favour
But when all is said and done
It's you I love
I can make a sreenshot demonstrating this it is trueOriginally Posted by ByzantineKnight
Names, secret names
But never in my favour
But when all is said and done
It's you I love
Ive seen it happen before, i just said it wasnt a bug, its just stupidOriginally Posted by Caius Flaminius
RIP Tosa, I can't believe you are gone, but we will never forget you
You are rigth ByzantineKnight.
Other error.
I am sieging a city with stone walls.When you siege a stone wall, you can build all the types of siege equipment.I did pass the turn and i'm going to the city and im going to create a sap point.Here is the problem, i cannot build,"Construction of this siege equipment is not posible".
Names, secret names
But never in my favour
But when all is said and done
It's you I love
Did you have enough people to have build points?Originally Posted by Caius Flaminius
RIP Tosa, I can't believe you are gone, but we will never forget you
Yes, I have 300 building points, but that not the point, because you can build a sap point in more turns than 1
Names, secret names
But never in my favour
But when all is said and done
It's you I love
Do you have any patches installed or ATW/BI, do you just have a bad general, or something elseOriginally Posted by Caius Flaminius
RIP Tosa, I can't believe you are gone, but we will never forget you
Something else,I guess
Names, secret names
But never in my favour
But when all is said and done
It's you I love
Ok then i dono what happened, does it work now?
RIP Tosa, I can't believe you are gone, but we will never forget you
Sorry, I'm not sieging a city with stone wall at this moment
Names, secret names
But never in my favour
But when all is said and done
It's you I love
Do you mean you were not seiging a city with stone walls or that you finished that city and have moved on to a new one?
RIP Tosa, I can't believe you are gone, but we will never forget you
For why a diplomat losses all or part of his skills when he fails a negotiation?
Names, secret names
But never in my favour
But when all is said and done
It's you I love
I dont know, ive never seen that before
RIP Tosa, I can't believe you are gone, but we will never forget you
For the same reason he gains skill when he succeeds? This is not a bug. It's just an unbalanced feature.Originally Posted by Caius Flaminius
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No.For example, i send a diplomat who have a diplomat trait, he fails and he losses the diplomat traitOriginally Posted by Ludens
Names, secret names
But never in my favour
But when all is said and done
It's you I love
What's wrong with that? If he succeeds in the next negotiation he will gain it again. The system is unbalanced, but not buggy.Originally Posted by Caius Flaminius
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What is the use of Infulence anyway, Ive never had it affect a disscussion and ive had like 7 or 8 infulence.
RIP Tosa, I can't believe you are gone, but we will never forget you
This is not a bug but a question for gaming. You should make your question clearer. Do you mean the "influence" of a diplomat or of a general?Originally Posted by ByzantineKnight
I assume you mean generals. The more influence, the better a general perform as a governor (affects loyalty), the bigger the chance of becoming the heir of a fraction, the better his chances in diplomatic talks - and if he is the leader of a fraction, he will not that often be the target of a new war. There will be more affects maybe, but that is what came back of my memories on first sight.
Here is the problem:
I send, for example, a diplomat, who haves a diplomat trait to make an alliance.The others says no, and when say no that diplomat loses the trait
and in the lists of retinues and traits says none
Names, secret names
But never in my favour
But when all is said and done
It's you I love
If a diplomat fails on a mission, he will lose traits. If he succeeds, he will gain them. Not a bug.Originally Posted by Caius Flaminius
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I ment the influence of a diplomat, sorryOriginally Posted by teja
RIP Tosa, I can't believe you are gone, but we will never forget you
I'm still having problems with the 'issuing an individual order to a group' bug.
If I, for example, order a group of cavalry (for example 3 units) to attack a distant enemy, they just attack the closest enemy (which mostly happens to be a wall of spears).
I have that problem too, you just have to tell them to move near the unit you want to kill and when that unit is the closest to you, charge!Originally Posted by Vergilius
And if one of your horse units charge whatever you didn't want it to, it delays reinforcements for the unit you charged.
RIP Tosa, I can't believe you are gone, but we will never forget you
hmm.. I think I've encountered another bug..
if I put my troops like this:
the archers won't work; they'll make the shooting animation, but arrows won't appear nor will they hit anything...
I think your archer's target is blocked by the Spartans. Missile units will try not to shoot friendly troops.
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