For the same reason he gains skill when he succeeds? This is not a bug. It's just an unbalanced feature.Originally Posted by Caius Flaminius
For the same reason he gains skill when he succeeds? This is not a bug. It's just an unbalanced feature.Originally Posted by Caius Flaminius
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No.For example, i send a diplomat who have a diplomat trait, he fails and he losses the diplomat traitOriginally Posted by Ludens
Names, secret names
But never in my favour
But when all is said and done
It's you I love
What's wrong with that? If he succeeds in the next negotiation he will gain it again. The system is unbalanced, but not buggy.Originally Posted by Caius Flaminius
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What is the use of Infulence anyway, Ive never had it affect a disscussion and ive had like 7 or 8 infulence.
RIP Tosa, I can't believe you are gone, but we will never forget you
This is not a bug but a question for gaming. You should make your question clearer. Do you mean the "influence" of a diplomat or of a general?Originally Posted by ByzantineKnight
I assume you mean generals. The more influence, the better a general perform as a governor (affects loyalty), the bigger the chance of becoming the heir of a fraction, the better his chances in diplomatic talks - and if he is the leader of a fraction, he will not that often be the target of a new war. There will be more affects maybe, but that is what came back of my memories on first sight.
Here is the problem:
I send, for example, a diplomat, who haves a diplomat trait to make an alliance.The others says no, and when say no that diplomat loses the trait
and in the lists of retinues and traits says none
Names, secret names
But never in my favour
But when all is said and done
It's you I love
If a diplomat fails on a mission, he will lose traits. If he succeeds, he will gain them. Not a bug.Originally Posted by Caius Flaminius
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I ment the influence of a diplomat, sorryOriginally Posted by teja
RIP Tosa, I can't believe you are gone, but we will never forget you
I'm still having problems with the 'issuing an individual order to a group' bug.
If I, for example, order a group of cavalry (for example 3 units) to attack a distant enemy, they just attack the closest enemy (which mostly happens to be a wall of spears).
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