While someone of my city rebels(only omeone) sometimes i get a CDT before the game creates the rebel army.Someone knows from what it can depend?![]()
While someone of my city rebels(only omeone) sometimes i get a CDT before the game creates the rebel army.Someone knows from what it can depend?![]()
Ideator,Scripter and Team Leader of RES BELLICAE modding project.Come visit us on http://www.twcenter.net/forums/forumdisplay.php?f=603
Most probably it's a slave unit in descr_rebel_factions.txt with no "slave" in export_descr_unit.txt or no texture or model_sprite lines for slave in descr_model_battle.txt.
This is from the A modder's guide to CTDs thread:
Hope that helps.In Campaign Mode CTDs:
During play/AI turn:
- A family member being generated without a general_unit for the faction.
- A new character is generated and not given a valid name.
- Some building bonuses in the same building level as certain unit recruitment strings (this will happen both during AI turn and when the building is right-clicked).
- Units able to be recruited in EDB but no faction "ownership" for a faction in EDU.
- Units added to descr_rebel_factions.txt but no slave faction ownership in EDU.
- Units added to descr_mercenaries.txt but no mercenary_unit in EDU.
- Bad defined type of unit for army spawned via script file
- Mismatch between export_desc_character_traits.txt and export_VnVs.txt entries causes CTD when viewing the portrait of a named character with the bad trait.
Last edited by Mad Hoplite; 11-29-2007 at 00:32.
thanks a lot but it does not seem to solve.but i will check better.Thanks and if you find something else tell me
Ideator,Scripter and Team Leader of RES BELLICAE modding project.Come visit us on http://www.twcenter.net/forums/forumdisplay.php?f=603
https://forums.totalwar.org/vb/showthread.php?t=71772
Think you've probably found the old favourite loyalist revolt problem again, please read through that thread.
Solution is to either not have mercenaries, or to make sure that the there is one unit and one unit only in city when it rebels (not necessarily possible if its an AI city) or the actual practical solution: Make sure the faction it is going to revolt to has a unit it can build in that city. See end of thread for how EoD and FATW handled that.
Note problem is normally caused or at least made worse by removing peasant units from being able to be built in core buildings.
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I profit this thread to post a different rebellion problem found during the beta testing process of ITW.
One of the testers was playing the conquer-sacking strategy with thrace (illergetes) against gauls. He conquered one gaul settlement masacred population (or enslave it) and destroyed all the buildings available. Then he abandoned the settlement.
He did the same with three of the gaul settlements, and as they had no garrison the unrest growed to turn red the small face below the settlement.
Then the game CTD when clicking the end of turn button.
In a previous saved game, I tried to make the same but only in one of the settlements involved, and it revolted without problems. After that I did the same with two settlements and again the game worked without problems. But if the three settlements are placed in a revolt situation at the same time, the game CTD.
Any idea about the origin of this problem?![]()
Thanks i will read.
Ideator,Scripter and Team Leader of RES BELLICAE modding project.Come visit us on http://www.twcenter.net/forums/forumdisplay.php?f=603
@Monkwarriorwell that sounds like the normal loyalist revolt problem described in the thread I linked to, as the faction about to acquire city wouldn't be able to build unit.and destroyed all the buildings available. Then he abandoned the settlement.
When you tested was the one that revolted without problems revolting to rebel or to previous faction owner? If it was only revolting to rebels there isn't a problem, and it might be that only one of the cities was due to revolt to faction owner.
If you're experiencing variability in this look for is mercenary available in region? That is necessary for this particular CTD to trigger. Also if there was still a building that could make unit for the faction that town would revolt to, was it damaged in one test and not in the other (the riot process prior to revolt can damage normal buildings to the extent that they can't produce unit and so create this problem)
was the summary of the necessary conditions for the CTDOriginally Posted by Dol Guldur
Last edited by Makanyane; 11-29-2007 at 10:16.
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