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  1. #7
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Problem with rebelling city

    @Monkwarrior
    and destroyed all the buildings available. Then he abandoned the settlement.
    well that sounds like the normal loyalist revolt problem described in the thread I linked to, as the faction about to acquire city wouldn't be able to build unit.

    When you tested was the one that revolted without problems revolting to rebel or to previous faction owner? If it was only revolting to rebels there isn't a problem, and it might be that only one of the cities was due to revolt to faction owner.

    If you're experiencing variability in this look for is mercenary available in region? That is necessary for this particular CTD to trigger. Also if there was still a building that could make unit for the faction that town would revolt to, was it damaged in one test and not in the other (the riot process prior to revolt can damage normal buildings to the extent that they can't produce unit and so create this problem)

    Quote Originally Posted by Dol Guldur
    So CTD occurs when:

    * merc/s is/are present for hire
    * loyalist revolt occurs
    * no buildings with recruitment lines of faction revolting to are present
    * no garrison or a garrison larger than 2-3 units is present (exact number untested)

    CTD does not occur when mercs are not present.
    was the summary of the necessary conditions for the CTD
    Last edited by Makanyane; 11-29-2007 at 10:16.
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