I think number one is intended:
great_forum
Code:
trade_base_income_bonus bonus 4 requires factions { barbarian, armenia, pontus, romans_brutii, romans_scipii, carthage, parthia, numidia, thrace, greek_cities, macedon, romans_julii, seleucid, saba, }
trade_base_income_bonus bonus 5 requires factions { egypt, }
population_growth_bonus bonus 1 requires factions { barbarian, armenia, pontus, romans_brutii, romans_scipii, carthage, parthia, numidia, thrace, greek_cities, macedon, romans_julii, seleucid, saba, }
curia
Code:
trade_base_income_bonus bonus 5 requires factions { barbarian, armenia, pontus, romans_brutii, romans_scipii, carthage, parthia, numidia, thrace, greek_cities, macedon, romans_julii, seleucid, saba, }
trade_base_income_bonus bonus 6 requires factions { egypt, }
population_growth_bonus bonus 2 requires factions { barbarian, armenia, pontus, romans_brutii, romans_scipii, carthage, parthia, numidia, thrace, greek_cities, macedon, romans_julii, seleucid, saba, }
population_growth_bonus bonus 1 requires factions { egypt, }
As you can see, Carthies (internally called egypt) have different bonuses from markets than others. It is the same for the lower levels, Qarthadast gets an extra trade level in exchange for less population growth (I think you may be mistaken about the effect on the lower levels). I do not know the rationale behind it.
I don't know about number two.
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