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Thread: Brittania-Norway , the good, the bad and the fabulous

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  1. #1
    Member Member Razor1952's Avatar
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    Default Brittania-Norway , the good, the bad and the fabulous

    Norway vh/vh

    Thumbs up to one of the best expansions ever.

    First the fabulous and the good,

    A very challenging strategic game with lots of player options and ability to encompass many playing styles.

    Absolutely loved William Wallace both on the battlefield and strategy map, he was quite a pest and won a few battles because of his unique attributes when normally I would have prevailed, I made it my mission to "Sink William Wallace " great fun.

    Stone forts, a great idea and terrific place to keep a few high cost units.

    The bad.....

    Later on however Scotland insisted on building mostly catapult/treb armies which of course led to their downfall. Personally I'd stop their ability to be built in cities like some many mods do.

    The ai still builds (apparently) only thieves guilds in towns.I can't see why this would be such a big thing to fix.

    I've yet to see the ai change a town into a castle, maybe its because there were no towns without stone walls, but once you capture the ai's castles they are usually mincemeat. Coupled with the overproduction of seige equipement the ai is doubly hampered. I would be happy to see the ai to be able to cheat here to turn a stonewalled town/city into a castle/fortress so they they can still compete.

    A rebel ship spawned in the Wick province loch, I guess no big problem, amusing for a while , I might trying bribing it later on .


    BTW the book mentions aquebusiers for Norway but I can't find out how to build them?
    Such is life- Ned Kelly -his last words just before he was hanged.

  2. #2
    Merciless Mauler Member TheLastPrivate's Avatar
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    Default Re: Brittania-Norway , the good, the bad and the fabulous

    The gunpowder discovery? I think its a little delayed than 1290 of vanila.


    Gae Ma Ki Byung:
    Possibly the earliest full-armored heavy cavalry in human history, deployed by the Goguryeo from the 3rd century A.D.

  3. #3
    Member Member doorknobdeity's Avatar
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    Default Re: Brittania-Norway , the good, the bad and the fabulous

    Why would you disable construction in cities? I'd think that it would be better to make them unavailable in castles, as then the AI would be more likely to use those recruitment slots on higher-tier castle troops.

  4. #4
    Member Member Razor1952's Avatar
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    Default Re: Brittania-Norway , the good, the bad and the fabulous

    As I understand it, excess seige equipement is built by the ai in towns/cities not castles, presumably because it sees these as stronger troops, I would appreciate further illumination if people have it.
    Such is life- Ned Kelly -his last words just before he was hanged.

  5. #5
    Cruel and cunning Member marrow's Avatar
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    Default Re: Brittania-Norway , the good, the bad and the fabulous

    Do a wee test if you can - pit a unit of mailed knights against 3 units of treb on the campaign map and see how the odds are stacked. According to AI you should get creamed and I wish I'd autocalced this when I had a chance, just to prove the point.

    AI does seem to believe that siege units have serious clout on the battlefield which is made more annoying by the fact that AI can't use them for sh*t so I really don't understand where it takes it's estimations from?

  6. #6
    Hǫrðar Member Viking's Avatar
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    Default Re: Brittania-Norway , the good, the bad and the fabulous

    Quote Originally Posted by Razor1952
    BTW the book mentions aquebusiers for Norway but I can't find out how to build them?
    Like Norway ever had any.
    Runes for good luck:

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