Results 1 to 7 of 7

Thread: Disbanding of units and city population

  1. #1
    Mehter çorbacıbaşi Member mir's Avatar
    Join Date
    Nov 2007
    Location
    Que El -?!
    Posts
    90

    Default Disbanding of units and city population

    In MTW, I remember that recruiting of units reduced population (as per unit size) and disbanding added the unit to the population... I used it as a way to transfer population from a large and unruly city to another that was growing too slowly (by training mobs and mobs of Peasants and transferring them).

    It seems this no longer works in M2TW. Is this correct?

    So, how do we increase population growth faster? Especially for Castles?
    Clash of swords
    Thunder of hooves
    Blood rains
    Eternally so.

  2. #2
    Wandering Metsuke Senior Member Zim's Avatar
    Join Date
    Jan 2007
    Posts
    5,190

    Default Re: Disbanding of units and city population

    Quote Originally Posted by mir
    In MTW, I remember that recruiting of units reduced population (as per unit size) and disbanding added the unit to the population... I used it as a way to transfer population from a large and unruly city to another that was growing too slowly (by training mobs and mobs of Peasants and transferring them).

    It seems this no longer works in M2TW. Is this correct?

    So, how do we increase population growth faster? Especially for Castles?
    Each point of Chivalry a general has adds something like .5% to population growth. One trick is to end a general on a crusade (preferably nearby) then bring him back to govern a castle you want to grow fast.
    V&V RIP Helmut Becker, Duke of Bavaria.



    Come to the Throne Room for hotseats and TW rpgs!

    Kermit's made a TWS2 guide? Oh, the other frog....

  3. #3
    Senior Member Senior Member Cheetah's Avatar
    Join Date
    Dec 2001
    Location
    Hungary
    Posts
    2,085

    Default Re: Disbanding of units and city population

    Build all the farm line buildings, set low taxes (in cities ofc) and use high chivalry governors.

    High chivalry govenors can be trained in the cities by setting low taxes and building all the church line buildings. Alternatively by capturing and releasing enemies on a few occasion.
    Lional of Cornwall
    proud member of the Round Table Knights
    ___________________________________
    Death before dishonour.

    "If you wish to weaken the enemy's sword, move first, fly in and cut!" - Ueshiba Morihei O-Sensei

  4. #4
    Merciless Mauler Member TheLastPrivate's Avatar
    Join Date
    Jul 2007
    Location
    South Korea
    Posts
    336

    Default Re: Disbanding of units and city population

    Farms are worth it now and squalor doens't kill like it used to in RTW. And taxes do provide a bigger chunk of income compared to RTW as well.


    Gae Ma Ki Byung:
    Possibly the earliest full-armored heavy cavalry in human history, deployed by the Goguryeo from the 3rd century A.D.

  5. #5
    Prince Louis of France (KotF) Member Ramses II CP's Avatar
    Join Date
    May 2007
    Posts
    3,701

    Default Re: Disbanding of units and city population

    The fastest way for castles is to pick your biggest starting city, put your highest chivalry governor in it, and then convert it to a castle when it hits 9k citizens. No more waiting for population.


  6. #6

    Default Re: Disbanding of units and city population

    Also recruiting units doesn't decrease the population anymore I loved doing that in RTW, capture some 400 pop village and have it up to 2000 in a few turns as hordes of peasants descend upon it from all my overcrowded cities.

  7. #7

    Default Re: Disbanding of units and city population

    Quote Originally Posted by mir
    In MTW, I remember that recruiting of units reduced population (as per unit size) and disbanding added the unit to the population... I used it as a way to transfer population from a large and unruly city to another that was growing too slowly (by training mobs and mobs of Peasants and transferring them).

    It seems this no longer works in M2TW. Is this correct?

    So, how do we increase population growth faster? Especially for Castles?
    That was RTW. MTW had no population sizes.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO