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Thread: Bugs and Patch Changes v1.6 (BI)

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  1. #1

    Default Re: BI Bugs

    Not sure if its a bug or feature or something else I don't understand, but it has happened twice now:

    Besieging a rebel city, going to starve it out. Last turn rebels sally forth and I auto-calc resulting in a draw. Rebels sally forth again immediately making two sallies in one turn.

    Have tried to sally multiple times with my defenders and can't.

    Haven't tried starving out a regular faction, nor have I tried fighting the battle of the initial sally on the last turn of a siege.

    All I've noticed in first hour of playing.
    Magnum

  2. #2

    Default Re: BI Bugs

    Some pretty minor new bugs, I noticed the minimal UI is fixed though. Only have to hit P or Ctrl-T once to pause or change speed now. That's nice. Makes the minimal UI worth playing in now.

  3. #3
    dictator by the people Member caesar44's Avatar
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    Default Re: BI Bugs

    A huge bug - I still don't have BI
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  4. #4
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: BI Bugs

    Units still fight to the death on walls, yes, it is still there. Despite the fact that we were promissed it would be gone in 1.2.
    This can be serious if you play without the clock, yours or enemy units can be stuck where nobody can get them, resulting in endless battles where you will have to Esc out and suffer a debilitating defeat.

    Small graphical bug with siege towers, it is not important or anything, but it is better to tell than not. Notice the ladder, or rather what is not behind it.

    Luckily it has only happened once, perhaps it is centered on nightbattles?

    Enemies doesn't use pila or any other weapon that is not artillery but is not at Fire At Will. It is very noticeable with the rebel Merc Veteranii, you can march right up under their noses and use your own javelins at them. They should respond in kind.
    I can understand that they shouldn't use the javelins when attacking directly, but not when standing still.

    Units on FAW will shoot at routers despite own units chasing them. Not good. At least we can now force a unit to fire into melee, but they should not shoot at any unit engaged with your own units unless you tell them to, that includes routers. I have lost many expensive mercs to these kind of shots in the back.
    Last edited by Kraxis; 09-30-2005 at 18:13.
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  5. #5
    Chief Biscuit Monitor Member professorspatula's Avatar
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    Default Re: BI Bugs

    Hmm, not sure if these are really bugs, but here's 2 things I noticed during the first few hours of play.

    During a battle I had an army of reinforcements on the sidelines waiting to enter. Some of the units in that army were partially on the field of battle, but their unit strength was small, such as only 6 out of 54 men. Their status reported they were unhappy about taking casualties, when they weren't even in a fight. After the battle, none of those men were missing fortunately. Not sure if this happened pre-BI to be honest, but it was a little odd.

    Also, this may not be a bug, but an annoying gameplay element. I was beseiging the Burgundians only settlement, and also a fort containing their heir and a few other units. I took the settlement first, and this turned them into a horde. Fair enough. However, when I looked at the fort I was besieging, there were now several horde units inside and all the family members I'd trapped had moved away with the rest of the horde armies. The horde army gets a 'free move' when the horde forms I understand, but it is stupid that this allows the armies to escape a siege or enter a besieged fort at will. Didn't my army notice several hundred troops coming and going from the fort?

    I also experienced the white unit card thing early on too. It soon resolved itself.

    I have to reinstall RTW and BI anyway. RTW failed to update itself and now CTD on startup. I suppose I should have installed BI with a clean install, but I was hoping the game would automatically overwrite modified files. Bah.
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  6. #6
    Member Member gmjapan's Avatar
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    Default Re: BI Bugs

    Quote Originally Posted by professorspatula
    I have to reinstall RTW and BI anyway. RTW failed to update itself and now CTD on startup. I suppose I should have installed BI with a clean install, but I was hoping the game would automatically overwrite modified files. Bah.
    I had this error and all it turned out to be was I needed to reinstall the Windows Media Format 9 (or whatever its called) from the RTW disc1. Now it works.

    I thought the CDT when trying RTW was because I installed ontop of RTW1.2 + bugfixer but no such problem. I was initially confused because I could play BI okay but no RTW. What gave it away was creating the RomanBritish in my Saxon game. When I took the second town to trigger their creation, I got CDT in BI and thought "I bet a videos meant to play there, hmmm". So I dug out RTW disc1 and (re-)installed the media format 9 thingy and hey-presto! RTW1.3!

    As for bugs - I get the men fighting ghosts in the middle of nowhere. The unit might have 79 men climbing a ladder but has an "engaged in fight" symbol because 1 man from the unit has flipped out and is still in the field way outside the town fighting no-one. War is not the time to practice!

  7. #7
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: BI Bugs

    A small startup bug.

    Gratianus Flavius of the WRE starts in a unit of Archers, he should have a unit of Imperial Bodyguards.
    It is easily fixed, but it would be better if CA fixed it.
    You may not care about war, but war cares about you!


  8. #8

    Default Re: BI Bugs

    One bug I noticed in RTW original is still present, relating to siege-towers. It basically goes like this: Troops roll up siege tower to walls. Troops climb up in siege tower. Siege tower opens, bridge falls down on battlement. Troops rush out. More than 1 in 3 troops die, falling through the battlement.



    It does not happen all the time, but has happened on both the siege-tower sieges in BI I've experienced (Saxons vs WRE) on Large stone walls.

    Anyone else experienced this interesting way of suicidal death amongst your troops?

  9. #9
    Bug Hunter Senior Member player1's Avatar
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    Default Re: BI Bugs

    "CharacterMarries" event still does not work, when used in scripts for generaing ancillaries or vices and virtues.

    I tried few tests with putting some of the traits/ancillaries that should be gained at 100% chance on event, and it did not happen.

    What this means for common player is that traits such as Well Mannered Wife, or ancillaries like Evil Mother-in-Law will not apprear in game (exempt in few cases when they are preplaced at the beggining of campaign).


    P.S.
    This was old v1.2 bug
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  10. #10

    Default Re: BI Bugs (read first post before posting)

    I read the first page but haven't read all pages. I got things to do people!

    Bugs I have found so far that I haven't seen listed yet:

    Sarmatians talk greek and at end of battles praise greek gods and are called greeks by the narrator.

    Sarmatian units will not chase routing units that have sallied from a city. Very annoying.

    I abandoned a city and then sent 1 mercenary unit to sac it. I was rewarded with negative 2147468648 denarii! (edit--I have done this with no mercs in my army and using my faction leader to get this amount!) I'm not sure how they came up with that number but apparently when you are a horde you have to pay looting bonus' to mercs. This bonus is pretty extreme though.

    Why do you Roxolani have Sarmatian Virgin Archers?
    Last edited by Slicendice; 12-14-2005 at 18:38.

  11. #11
    Forever British Member King Ragnar's Avatar
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    Default Re: BI Bugs

    Golden band model is screwed up there supposed to have 2 weapons but only have on and the arm where there is no weapon also seems to be deformed.
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  12. #12
    Hǫrðar Member Viking's Avatar
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    Default Re: BI Bugs

    When you chase enemy units routing or told by AI to fall back(all units are either fleeing or falling back), without you actually have wone the battle in any way, the victory screen appears. This only happens if your units are outside the city walls. A really annoying bug wich prevents you from chasing down enemies that you now will have to fight once more.
    This bug actually was in RTW too, but then it only occurred in Susa.
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  13. #13
    Senior Member Senior Member Oaty's Avatar
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    Default Re: BI Bugs

    Quote Originally Posted by magnum
    Not sure if its a bug or feature or something else I don't understand, but it has happened twice now:

    Besieging a rebel city, going to starve it out. Last turn rebels sally forth and I auto-calc resulting in a draw. Rebels sally forth again immediately making two sallies in one turn.

    Have tried to sally multiple times with my defenders and can't.

    Haven't tried starving out a regular faction, nor have I tried fighting the battle of the initial sally on the last turn of a siege.

    All I've noticed in first hour of playing.
    That's an existing bug from RTW
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  14. #14
    Keeper of Glyphs Member [DnC]'s Avatar
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    Default Re: BI Bugs

    - Graphical bug with Imperial German Bodyguards. At first I saw that the swords were mostly black, which looked rather odd. Afterwards I saw them switching to their spears and the spears were also odd looking. The spearpoint looks like a box, part is the spearpoint and the rest is black. It looks as if the texture wasn't applied properly to the model.

    - Slavic Emergence. The Slavs emerged somewhere up north of where the huns originally start out. They didn't move at all for some 40 odd turns, actually they've never even moved since they emerged. Maybe all the wood is preventing them from moving. It seems as if they have enough room to move, but yet they don't. So it's either a pathfinding issue or their surroundings are preventing them from moving. This is just one campaign though, never gotten far enough with the others to have seen the Slavs emerged.


    Can't think of anything else at the moment.


    On a side note: Not a bug, however it is an annoyance. Machinegun Towers decimating units (e.g. Comitatenses) on walls. Hopefully it can be dumbed down a bit through modding. Can't remember if this was possible in that engines.txt, or whatever it was named, file.
    It looks a tad ridiculous seeing such a tower in action.
    Last edited by [DnC]; 09-30-2005 at 22:24.

  15. #15
    is not a senior Member Meneldil's Avatar
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    Default Re : BI Bugs

    Well, I'm not really sure this is a bug, but the horde factions just do not do anything. While the Huns have enough stack to hammer both the WRE and the ERE, they stay in their starting province for about 10 turns (without taking the city). I find them to be a great disappointement. I thought Horde factions would move accross the whole map, but from what I've seen (playing 3 games of a few hours each), they just get stuck and are almost inactive (and I'm playing on the hardest difficulty level). I've even seen the Romano British appearing, taking londinium and then spending 20 turns being completly inactive.

    Dead generals - I once had a Roman general charging a group of sassanian who were swimming. The crazy folk sunk in the water, and his face (on the unit card) changed. The unit cart became white, but the general did not have the same face, but a random one.

    RTW/Spanish generals - Spain still have the blue (briton) generals

  16. #16
    Senior Member Senior Member Jambo's Avatar
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    Default Re: Re : BI Bugs

    It would appear ladders are still bugged! Sigh. Quite often the AI attackers don't line them up against the walls properly and instead they seem to get stuck in limbo, with the wall defences all the while decimating the ladder bearers. Even when they do line them up and attack, quite often a whole stream of them will fall to the ground dying en mass.

    Who knows, maybe the latter is actually a feature of using ladders - being able to topple attackers to the ground?? Still, I don't remember it ever happening to me when I'm using them to assault stone walls....
    Last edited by Jambo; 10-01-2005 at 10:48.
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  17. #17
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Re : BI Bugs

    Quote Originally Posted by Meneldil
    Well, I'm not really sure this is a bug, but the horde factions just do not do anything. While the Huns have enough stack to hammer both the WRE and the ERE, they stay in their starting province for about 10 turns (without taking the city). I find them to be a great disappointement. I thought Horde factions would move accross the whole map, but from what I've seen (playing 3 games of a few hours each), they just get stuck and are almost inactive (and I'm playing on the hardest difficulty level). I've even seen the Romano British appearing, taking londinium and then spending 20 turns being completly inactive.
    I can say that this does not happen all the time.

    In my speed test-run with the Saxons the hordes went wild. The Huns and Vandals ripped the Sarmatians, Goths and Lombards a new one, sending them running. The Sarmatians took Constantinople for instance while the Goths and Lombards took refuge in the WRE (grey provinces spilled out behind them). If I had let the game run some 40 turns more I'm sure the world would have ended up in anarchy.

    In my current game I have had serious trouble with the Huns (they have finally settled down in Campus Iazyges), while I personally sent the Goths packing into the WRE, hot on the heels of the Vandals.
    After a few checkups with toggle_fow I have noticed that the Vandals have left a path of destruction (though no conquered cities), and now they are rummaging in Spain (and all WRE players can tell you that Spain is problematic to say the least when it comes to troops). Meanwhile the Goths have sacked Aquitania and eventually conquered Arles.
    I'm pretty certain the WRE emperor is quite dissatisfied with the situation.
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  18. #18
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: BI Bugs

    Non-swimming units attacking swimming units but ends up drowning, this has been reported by LegioXXXUlpiaVictrix.
    Could be a bug. Anyone else experienced this?

    Btw, could this get a sticky, perhaps over the BI Demo thread?
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  19. #19
    Hǫrðar Member Viking's Avatar
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    Default Re: BI Bugs

    -Throwing gladitorial games does not help conversion. When you throw glad. games monthly or daily, they`re supposed to help conversion to the official religion in the settlement. This is not the case.

    -AI when attacking(possibly human player too) cannot take over the gateway(s) if a spy has opened the gates to them. The AI will suffer some exstra casualties because of this.
    Last edited by Viking; 10-04-2005 at 20:52.
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