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Thread: Bugs and Patch Changes v1.6 (BI)

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  1. #1
    Hǫrðar Member Viking's Avatar
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    Default Re: BI Bugs

    Quote Originally Posted by manbaps
    It does in my games you should double check.
    It does add a icon to the list when you do it, but it doesn`t have any effect. I have two examples.

    In a settlement in Iberia the gladitorial games tipped the balance in conversion in christian favour by 5%. No conversion happened to either side. Then I converted a neighbour a neighbour settlement, Corduba, to christianity. First then conversion happened as it should.
    The same was the case in Corduba where it was 20% conversion to both paganism and christianity. Despite both religion being equal in conversion I converted a great amount of the population into christianity each turn, and the christian unrest increased. If it wasn`t for gladitorial games the conversion would have been in 20% to christianity and 15% to pagansm, so apparently the game doesn`t count gladitorial games in it`s calculations.
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  2. #2
    Member Member Hambut_bulge's Avatar
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    Default Re: BI Bugs

    New bug in the diplomacy screen in RTW 1.3. When making an offer of say the map and leaving the demands blank, so as to find out what they're prepared to offer in return, my speculative offer is treated as a gift! Don't know if this is also in BI.

  3. #3

    Default Re: BI Bugs

    Quote Originally Posted by Hambut_bulge
    New bug in the diplomacy screen in RTW 1.3. When making an offer of say the map and leaving the demands blank, so as to find out what they're prepared to offer in return, my speculative offer is treated as a gift! Don't know if this is also in BI.
    In BI, factions refuse settlements as gifts..

  4. #4
    Bland Assassin Member Zatoichi's Avatar
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    Default Re: BI Bugs

    So far the 'feature' which has been most noticeable to me in BI is the AI infantry not using their pila/javalins/plumbatari before attacking (infantry only, not skirmishers who still behave correctly). This limits the effectiveness of the AI controlled Romans - especially the plumbatari who have 14 missiles at their disposal and don't use any. I've already won one battle which I would have lost if they'd loosed off a couple of volleys at me before charging.

    I know it's been pointed out before, but this infantry FAW oversight is my main gripe. I haven't tried testing whether this is also occurring in RTW 1.3 yet as I'm still having way too much fun in my crumbling ERE campaign!

  5. #5
    Barbarian of the north Member Magraev's Avatar
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    Default Re: BI Bugs

    A small thing I've noticed is that some times you cannot access the building screen via the button on the right. This seems to be when the "buildings completed" icon is up or have just been up (not sure).

    the clicking on the build icon (after selecting a city) has no effect.

    Once I had to find an army in a city and through that access the screen.

    Nothing game-stopping, but annoying.
    Nope - no sig what so ever.

  6. #6
    Member Member gmjapan's Avatar
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    Default Re: BI Bugs

    Okay, this one seems more of a control change than a bug but I can no longer rotate the RTS camera right by moving the mouse to the edge of the screen while I am scrolling left using the left cursor key (and vice-versa!).

    I can still scroll left while I rotate left (and vice-versa).

    *This is really frustrating me, now I have to make bigger turning circles to change view and if happen to be using the cursor keys to look around I can no longer change my point of view if it conflicts with the diretion I am moving the camera to see the troops.

    Damnit, scroll and rotate are different camera controls, why make them exclusive of each other? Why break an intuitive and user friendly system that didnt need changed? (too much hot-chocolate!! )

  7. #7
    Count Member Refnulf von Holland's Avatar
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    Default Re: BI Bugs (read first post before posting)

    Graphics and looks:

    Saxons:
    Chosen warlord ............lod3.cas file is damaged
    Chosen Warlord texture .......does not have texture on arms

    Chosen axemen ... .cas fille issues with weapion placement on lod1,lod2, and lod3

    Keel spearmen .... sheild has a object that appears along the bottom of the shield and it is not a bad alphf channel.

    Romans West
    praeventors ..........have no arms

    imperial german body ... lod3.cas issue also texture issue with both weapions sword and spear.

    Sassanids
    immortals bodyguard........no texture on mace

    Celts
    gallowglass ...don't have a double handed animation

    celtic chariot ...........has blue british flag on it

    Campaign Battle Map issues

    lesser generals not activated in the game

    wrong general models on the sm for most factions except romans and huns

    barbarians only use saxon generals for all factions when there is a frankish gerneral and celt general.

    berber model on sm is missing texture for his sword

    Reiks

  8. #8
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: BI Bugs (read first post before posting)

    Quote Originally Posted by Refnulf von Holland
    Chosen warlord ............lod3.cas file is damaged
    Chosen Warlord texture .......does not have texture on arms
    Could you explain a little more? I found no problem, but then again the Saxons have a normal Warlord rather than Chosen.

    Quote Originally Posted by Refnulf von Holland
    Chosen axemen ... .cas fille issues with weapion placement on lod1,lod2, and lod3
    immortals bodyguard........no texture on mace
    Found nothing on them...

    Quote Originally Posted by Refnulf von Holland
    Keel spearmen .... sheild has a object that appears along the bottom of the shield and it is not a bad alphf channel.
    Praeventors ..........have no arms
    gallowglass ...don't have a double handed animation
    celtic chariot ...........has blue british flag on it
    Agreed... The Paeventores have their right forearm moved back a bit. Knew about the Gallows but it never seemed important, but will post it anyway.


    Quote Originally Posted by Refnulf von Holland
    imperial german body ... lod3.cas issue also texture issue with both weapions sword and spear.
    Already noted.

    Quote Originally Posted by Refnulf von Holland
    lesser generals not activated in the game

    wrong general models on the sm for most factions except romans and huns

    barbarians only use saxon generals for all factions when there is a frankish gerneral and celt general.

    berber model on sm is missing texture for his sword

    Reiks
    Interesting... Could you tell us more about this? What happens and so on. Lesser generals? What are they andso on for istance.
    You may not care about war, but war cares about you!


  9. #9
    Bug Hunter Senior Member player1's Avatar
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    Default Re: BI Bugs (read first post before posting)

    By the way, chaning skeleton for Gallowglasses won't fix the problem, since hilt of their swords is too small to look well with that skeleton.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  10. #10
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: BI Bugs

    My problem with blank unitcards seems to have been fixed by using latest drivers for my graphic card.

    One bug I have noticed in two battles now (both times with Clibinarii):

    One unit somehow gets stuck in the battlefield after killing off a unit. There are no enemies nearby but from the unitcard is still looks like they are fighting and when I zoom in some of the men are swinging their weapon as if fighting. They will not respond to any type of order I give.

    First time it happened they did eventually move again after several minutes but the second time they stood there the rest of the battle (had sent a few cav to kill one small army before moving everything to kill off the other enemy army)

    Another problem (although more a case of bad AI I guess) is how AI armies move along the walls only to get shot to pieces. Having 4 strong AI armies assaulting my city feels more like 1 1/2 as the rest of the men die before reaching the army that has the siege equipment. Would be much better if they stay outside missile range.

    Oh one thing about diplomacy. I saw it while playing RTR (so thats RTW 1.2) too and seen it again in BI. Sometimes AI gives me an offer that basically reads "Please dont attack us or we will attack you" That can happend just before the attack me or sometimes just out of the blue. A bit weird IMO but not new I guess.


    CBR

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