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Thread: Bugs and Patch Changes v1.6 (BI)

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  1. #1

    Default Re: BI Bugs

    One bug I noticed in RTW original is still present, relating to siege-towers. It basically goes like this: Troops roll up siege tower to walls. Troops climb up in siege tower. Siege tower opens, bridge falls down on battlement. Troops rush out. More than 1 in 3 troops die, falling through the battlement.



    It does not happen all the time, but has happened on both the siege-tower sieges in BI I've experienced (Saxons vs WRE) on Large stone walls.

    Anyone else experienced this interesting way of suicidal death amongst your troops?

  2. #2
    Bug Hunter Senior Member player1's Avatar
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    Default Re: BI Bugs

    About pillum fire at will problem:
    Wasn't there some switch in battle formation files, that could force FAW turned on or off for various unit blocks in formation.

    So could it be possible, by forcing FAW to all infantry blocks, to somehow make a workaround for this "feature"?
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  3. #3
    Enforcer of Exonyms Member Barbarossa82's Avatar
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    Default Re: BI Bugs

    The top-level governor's building for barbarians, the Castrum, does not show up in the city buildings panel when constructed, instead the Great Hall continues to be shown. However, the building browser shows that the Castrum is already built, and the Castrum is shown when the city is viewed on the battle map.
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  4. #4
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: BI Bugs

    This might not be a true bug, but it is itching me greatly.

    Christians having speeches about 'our Roman gods', most often it is captains, but it happens that a real christian also has that speech. Even if I'm wrong and it is only the captains it is still silly since they come from a wholly christian society.
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  5. #5

    Default Re: BI Bugs

    Playing as the Franks, I was attacked by the Saxons. Over the next two turns I raced my army to their only city to beseige it, only to find that we were now neutral.
    I declared war and beseiged the city anyway, and the next turn the seige was broken and the Saxons and Franks were neutral again.
    I finally loaded the Saxon city with spies and beseiged the city until my spies opened the gates. I had to beseige it a couple of more times and every time I hit end turn, I heard "the seige is broken" and the Franks and Saxons were neutral again.

    Not once was I approached by a Saxon diplomat and given the option of making peace - the game just automatically reset the Franks and Saxons to neutral.

  6. #6
    Member Member Gustav II Adolf's Avatar
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    Default Re: BI Bugs

    I like BI very much but there seems to be a lot of bugs in it. Here´s my list after short time playing the game:

    -Sarmatian auxila not beeing able to move because one trooper wants to stay an keep striking a dead enemy.

    -A unit of commitanses got stuck in a gateway and did´nt move inspite of repeeted attack orders from me. When i ordered them to run through without attacking they moved as supposed to.

    -Unitscards in the campaignmap is starting to turn white again as before patch 1.2 in RTW

    -My general turned out to be a unit of archers when entering the battlemap. I´m not sure if this is a feature. If this is not a bug i´d like it explained. Also it would be nice to know what kind of troops your generals bodyguards are in advance
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  7. #7
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: BI Bugs

    Quote Originally Posted by phred
    Playing as the Franks, I was attacked by the Saxons. Over the next two turns I raced my army to their only city to beseige it, only to find that we were now neutral.
    I declared war and beseiged the city anyway, and the next turn the seige was broken and the Saxons and Franks were neutral again.
    I finally loaded the Saxon city with spies and beseiged the city until my spies opened the gates. I had to beseige it a couple of more times and every time I hit end turn, I heard "the seige is broken" and the Franks and Saxons were neutral again.

    Not once was I approached by a Saxon diplomat and given the option of making peace - the game just automatically reset the Franks and Saxons to neutral.
    That can be explained by the Saxon allying with an ally of yours each and every turn. You enemy allies with your ally means a return to peace. Look it up.

    Gustav, the last one I have reported earlier, it is not a bug per se, but a failure to grant a family member a unit of bodyguards. player1 has posted a fix in another thread (So... I think).
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  8. #8
    Member Member Gustav II Adolf's Avatar
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    Default Re: BI Bugs

    Quote Originally Posted by Kraxis
    Gustav, the last one I have reported earlier, it is not a bug per se, but a failure to grant a family member a unit of bodyguards. player1 has posted a fix in another thread (So... I think).
    Ok, Thanks. I´ll look for the thread
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  9. #9

    Default Re: BI Bugs

    Quote Originally Posted by Kraxis
    That can be explained by the Saxon allying with an ally of yours each and every turn. You enemy allies with your ally means a return to peace. Look it up.
    Thanks Kraxis. That's what happened.

  10. #10
    Enforcer of Exonyms Member Barbarossa82's Avatar
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    Default Re: BI Bugs

    Quote Originally Posted by Kraxis
    This might not be a true bug, but it is itching me greatly.

    Christians having speeches about 'our Roman gods', most often it is captains, but it happens that a real christian also has that speech. Even if I'm wrong and it is only the captains it is still silly since they come from a wholly christian society.
    I think this is tied into the fact that there don't appear to be any new unit sounds in BI, instead they have simply recycled some of the more generic sound clips from the original RTW. Thus, where in original RTW, clicking on a Roman unit would have had them responding with their name - "Hastati!" "Principes!" etc., in BI if you click on Comitatenses they just yell back "cohort", while all mounted units will just say "Cavalry!". Same with the battle speeches, which just seem to have been cut down from the old ones in order to make them fit in. That's why Roman generals no longer refer specifically to the enemy (like - "The Dacian horde is ferocious" etc.). This way CA don't have to bother recording more sounds to describe the new factions.
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  11. #11
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: BI Bugs

    Actually there are several new speeches. Such as 'the road to victory is paved with skulls' or new variations of old ones.

    At least I have heard several speeches I have never heard before in RTW.
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  12. #12
    Dedicated CA Fan Member Susanne's Avatar
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    Default Re: BI Bugs

    Same with the battle speeches, which just seem to have been cut down from the old ones in order to make them fit in.
    Speaking of which... when I, as the Goths, was routing the enemy I heard a voice strikingly similar to that of the Greek commentator in RTW.
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  13. #13
    Merkismathr of Birka Member PseRamesses's Avatar
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    Default Re: BI Bugs

    Quote Originally Posted by Kraxis
    Actually there are several new speeches. Such as 'the road to victory is paved with skulls' or new variations of old ones.
    That one was actually in RTW too.

    1. Horse archers gets stuck one the border when they gan´t outflank you. They will respond if attacked but if they can´t flank you they simply go idle.
    2. Auxilia cavalry will rather swim over the river rather than use the bridge.
    3. Friendly fire seems ok but you´ll take huge losses charging routers since your archers doesn´t "understand" that your in pursuit. Shouldn´t firing on a router stop once you give your cav the order charge?!
    4. Constantinople: north east corner of the wall is unpassable, not broken, unpassable.
    5. CTD´s, CTD´s, CTD´s. It´s been mentioned a lot but this is really frustrating. Especially when you´re fighting the 4th or 5th consecutive horde-battle, 3hrs waisted, arrrrrgh!

  14. #14
    Member Member Afro Thunder's Avatar
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    Default Re: BI Bugs

    Quote Originally Posted by player1
    So could it be possible, by forcing FAW to all infantry blocks, to somehow make a workaround for this "feature"?
    I wouldn't call it a "feature." I wouldn't even call it a bug. It's more of an oversight by CA.
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  15. #15
    Enforcer of Exonyms Member Barbarossa82's Avatar
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    Default Re: BI Bugs

    Gothic units (on the campaign map at least) use the Greek voices and vocab - "Yes, strategos!" etc.
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