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Thread: Bugs and Patch Changes v1.6 (BI)

  1. #31
    Member Member gmjapan's Avatar
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    Default Re: BI Bugs

    Quote Originally Posted by professorspatula
    I have to reinstall RTW and BI anyway. RTW failed to update itself and now CTD on startup. I suppose I should have installed BI with a clean install, but I was hoping the game would automatically overwrite modified files. Bah.
    I had this error and all it turned out to be was I needed to reinstall the Windows Media Format 9 (or whatever its called) from the RTW disc1. Now it works.

    I thought the CDT when trying RTW was because I installed ontop of RTW1.2 + bugfixer but no such problem. I was initially confused because I could play BI okay but no RTW. What gave it away was creating the RomanBritish in my Saxon game. When I took the second town to trigger their creation, I got CDT in BI and thought "I bet a videos meant to play there, hmmm". So I dug out RTW disc1 and (re-)installed the media format 9 thingy and hey-presto! RTW1.3!

    As for bugs - I get the men fighting ghosts in the middle of nowhere. The unit might have 79 men climbing a ladder but has an "engaged in fight" symbol because 1 man from the unit has flipped out and is still in the field way outside the town fighting no-one. War is not the time to practice!

  2. #32
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: BI Bugs

    A small startup bug.

    Gratianus Flavius of the WRE starts in a unit of Archers, he should have a unit of Imperial Bodyguards.
    It is easily fixed, but it would be better if CA fixed it.
    You may not care about war, but war cares about you!


  3. #33
    Barbarian of the north Member Magraev's Avatar
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    Default Re: BI Bugs

    A small thing I've noticed is that some times you cannot access the building screen via the button on the right. This seems to be when the "buildings completed" icon is up or have just been up (not sure).

    the clicking on the build icon (after selecting a city) has no effect.

    Once I had to find an army in a city and through that access the screen.

    Nothing game-stopping, but annoying.
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  4. #34
    Member Member gmjapan's Avatar
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    Default Re: BI Bugs

    Okay, this one seems more of a control change than a bug but I can no longer rotate the RTS camera right by moving the mouse to the edge of the screen while I am scrolling left using the left cursor key (and vice-versa!).

    I can still scroll left while I rotate left (and vice-versa).

    *This is really frustrating me, now I have to make bigger turning circles to change view and if happen to be using the cursor keys to look around I can no longer change my point of view if it conflicts with the diretion I am moving the camera to see the troops.

    Damnit, scroll and rotate are different camera controls, why make them exclusive of each other? Why break an intuitive and user friendly system that didnt need changed? (too much hot-chocolate!! )

  5. #35

    Default Re: BI Bugs

    One bug I noticed in RTW original is still present, relating to siege-towers. It basically goes like this: Troops roll up siege tower to walls. Troops climb up in siege tower. Siege tower opens, bridge falls down on battlement. Troops rush out. More than 1 in 3 troops die, falling through the battlement.



    It does not happen all the time, but has happened on both the siege-tower sieges in BI I've experienced (Saxons vs WRE) on Large stone walls.

    Anyone else experienced this interesting way of suicidal death amongst your troops?

  6. #36
    Bug Hunter Senior Member player1's Avatar
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    Default Re: BI Bugs

    About pillum fire at will problem:
    Wasn't there some switch in battle formation files, that could force FAW turned on or off for various unit blocks in formation.

    So could it be possible, by forcing FAW to all infantry blocks, to somehow make a workaround for this "feature"?
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  7. #37
    Enforcer of Exonyms Member Barbarossa82's Avatar
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    Default Re: BI Bugs

    The top-level governor's building for barbarians, the Castrum, does not show up in the city buildings panel when constructed, instead the Great Hall continues to be shown. However, the building browser shows that the Castrum is already built, and the Castrum is shown when the city is viewed on the battle map.
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  8. #38
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: BI Bugs

    This might not be a true bug, but it is itching me greatly.

    Christians having speeches about 'our Roman gods', most often it is captains, but it happens that a real christian also has that speech. Even if I'm wrong and it is only the captains it is still silly since they come from a wholly christian society.
    You may not care about war, but war cares about you!


  9. #39

    Default Re: BI Bugs

    Playing as the Franks, I was attacked by the Saxons. Over the next two turns I raced my army to their only city to beseige it, only to find that we were now neutral.
    I declared war and beseiged the city anyway, and the next turn the seige was broken and the Saxons and Franks were neutral again.
    I finally loaded the Saxon city with spies and beseiged the city until my spies opened the gates. I had to beseige it a couple of more times and every time I hit end turn, I heard "the seige is broken" and the Franks and Saxons were neutral again.

    Not once was I approached by a Saxon diplomat and given the option of making peace - the game just automatically reset the Franks and Saxons to neutral.

  10. #40
    Member Member Gustav II Adolf's Avatar
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    Default Re: BI Bugs

    I like BI very much but there seems to be a lot of bugs in it. Here´s my list after short time playing the game:

    -Sarmatian auxila not beeing able to move because one trooper wants to stay an keep striking a dead enemy.

    -A unit of commitanses got stuck in a gateway and did´nt move inspite of repeeted attack orders from me. When i ordered them to run through without attacking they moved as supposed to.

    -Unitscards in the campaignmap is starting to turn white again as before patch 1.2 in RTW

    -My general turned out to be a unit of archers when entering the battlemap. I´m not sure if this is a feature. If this is not a bug i´d like it explained. Also it would be nice to know what kind of troops your generals bodyguards are in advance
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  11. #41
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: BI Bugs

    Quote Originally Posted by phred
    Playing as the Franks, I was attacked by the Saxons. Over the next two turns I raced my army to their only city to beseige it, only to find that we were now neutral.
    I declared war and beseiged the city anyway, and the next turn the seige was broken and the Saxons and Franks were neutral again.
    I finally loaded the Saxon city with spies and beseiged the city until my spies opened the gates. I had to beseige it a couple of more times and every time I hit end turn, I heard "the seige is broken" and the Franks and Saxons were neutral again.

    Not once was I approached by a Saxon diplomat and given the option of making peace - the game just automatically reset the Franks and Saxons to neutral.
    That can be explained by the Saxon allying with an ally of yours each and every turn. You enemy allies with your ally means a return to peace. Look it up.

    Gustav, the last one I have reported earlier, it is not a bug per se, but a failure to grant a family member a unit of bodyguards. player1 has posted a fix in another thread (So... I think).
    You may not care about war, but war cares about you!


  12. #42
    Member Member Gustav II Adolf's Avatar
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    Default Re: BI Bugs

    Quote Originally Posted by Kraxis
    Gustav, the last one I have reported earlier, it is not a bug per se, but a failure to grant a family member a unit of bodyguards. player1 has posted a fix in another thread (So... I think).
    Ok, Thanks. I´ll look for the thread
    The renaissance total war, colonial total war, imperial total war - That´s what we need

  13. #43

    Default Re: BI Bugs

    Quote Originally Posted by Kraxis
    That can be explained by the Saxon allying with an ally of yours each and every turn. You enemy allies with your ally means a return to peace. Look it up.
    Thanks Kraxis. That's what happened.

  14. #44

    Default Re: BI Bugs FAMILY BUG?

    After eleven years as WE none new family member appaered. This is strange is there a new adoption procedure in BI?

  15. #45

    Default Re: BI Bugs

    your aquisition of new family members is tied to the number of territories you have, so you might want to check that. If you have more family members than territories you might well not get any engagements.

    one thing i noticed is that ERE has a corvus Quinqreme in its starting fleet. you can't build these at any point.

    easy to fix, and also od minimal impact. since i disbanded most of the navy anyway, but something you might want to know.

  16. #46
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: BI Bugs

    Shieldwall not holding formation.

    WRE Auxulia (the ones with the nice breastplate) do a slow forward creep while in shieldwall formation, even when told to Stand Ground. This pulls them out of line and exposes their flanks.

    No event locator button for enemy units defecting to your side.

    Not really a bug, but it can be difficult to find units that have rebelled from their faction and joined you. One of the magnifying glass locator buttons on the notification scroll would be very useful.

    Hordes do not properly draw their numbers from the town population

    See posts 1 and 10 in this thread.

    Quote Originally Posted by A.Saturnus
    Strangely, the people of a horde don´t come from the city that generated the horde. If you start with the Goth, you have one city with 11507 inhabitants. Your troops are 302 in the city and 196 in a stack nearby on large units. That makes 12005 people under your rule.
    I did horde immediately and got several horde stacks that amount to 5586 men in total. But the city I just abandoned had still 11507 inhabitants! I retook the city and the number of inhabitants rose to 13061. The increase was taken from the horde stacks. I still had 4032 men in stacks. If you add that to the people in the city, you get 17093. Thus, by abandoning the city and immediately retaking it, my population increased by 5088 people. Where did they come from??

    So, although a horde is supposed to be 'a people on the run', its members are not taken - unlike normal soldiers - from the population resource.


  17. #47

    Default Re: BI Bugs

    Could that be reflecting a horde drawing from the surrounding countryside as opposed to the city proper? I should think the folks in town would be less likely to go horde than those out in the boondocks. But a zero reduction to the city does seem odd.

  18. #48

    Default Re: BI Bugs FAMILY BUG?

    Quote Originally Posted by Telesforo
    After eleven years as WE none new family member appaered. This is strange is there a new adoption procedure in BI?
    Perhaps none of your kids has 'come of age' yet...?

  19. #49
    Chief Biscuit Monitor Member professorspatula's Avatar
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    Default Re: BI Bugs

    Not really bugs, but minor issues nonetheless:

    Romano-British cannot build any artillery in the campaign, despite being able to use all the usual Roman artillery in custom battles. Perhaps this is a gameplay thing so you have to bribe Roman armies with artillery to get them, but then why let the Romano-British build all 4 levels of siege engineer building?

    If you create a Provincial campaign, some options on the faction selection screen disappear. http://disko.co.uk/images/misc/rtw/missingoptions.jpg
    I presume the missing options can be selected from the menu on the strategy map, but why not have them here too?
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  20. #50
    Spindly Killer Fish Member ShellShock's Avatar
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    Default Campaign and battle maps share key bindings

    This is another feature/bug: it is not possible to bind the same key in both the campaign and battle maps to different functions although logically there is no reason key bindings have to be shared. This means e.g., I cannot use the F key on the campaign map to bring up the Financials scroll, and the F key in a battle to switch on fire at will.

    It is possible to hack the key .dat file so that the same key works differently in campaign and battle - it is just the key binding user interface in RTW doesn't know this.

    PS This feature has always been present in the game.
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  21. #51
    Chief Biscuit Monitor Member professorspatula's Avatar
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    Default Re: BI Bugs

    Ah, a very minor thing that has emerged since BI. On the battlemap, if you have a unit info scroll for an unit up, you cannot click on an enemy unit to bring their unit scroll up. You always have to close the current scroll before you can view another enemy unit information scroll. Yet you can click on your own units and bring up their scrolls as often as you like. This is only since BI. A very minor thing, but a minor annoyance if you're like to check out lots of enemy unit stats during a battle.
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  22. #52
    Member Member Afro Thunder's Avatar
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    Default Re: BI Bugs

    Quote Originally Posted by player1
    So could it be possible, by forcing FAW to all infantry blocks, to somehow make a workaround for this "feature"?
    I wouldn't call it a "feature." I wouldn't even call it a bug. It's more of an oversight by CA.
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  23. #53
    Enforcer of Exonyms Member Barbarossa82's Avatar
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    Default Re: BI Bugs

    Gothic units (on the campaign map at least) use the Greek voices and vocab - "Yes, strategos!" etc.
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  24. #54
    Enforcer of Exonyms Member Barbarossa82's Avatar
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    Default Re: BI Bugs

    Quote Originally Posted by Kraxis
    This might not be a true bug, but it is itching me greatly.

    Christians having speeches about 'our Roman gods', most often it is captains, but it happens that a real christian also has that speech. Even if I'm wrong and it is only the captains it is still silly since they come from a wholly christian society.
    I think this is tied into the fact that there don't appear to be any new unit sounds in BI, instead they have simply recycled some of the more generic sound clips from the original RTW. Thus, where in original RTW, clicking on a Roman unit would have had them responding with their name - "Hastati!" "Principes!" etc., in BI if you click on Comitatenses they just yell back "cohort", while all mounted units will just say "Cavalry!". Same with the battle speeches, which just seem to have been cut down from the old ones in order to make them fit in. That's why Roman generals no longer refer specifically to the enemy (like - "The Dacian horde is ferocious" etc.). This way CA don't have to bother recording more sounds to describe the new factions.
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  25. #55
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: BI Bugs

    Actually there are several new speeches. Such as 'the road to victory is paved with skulls' or new variations of old ones.

    At least I have heard several speeches I have never heard before in RTW.
    You may not care about war, but war cares about you!


  26. #56
    Dedicated CA Fan Member Susanne's Avatar
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    Default Re: BI Bugs

    Same with the battle speeches, which just seem to have been cut down from the old ones in order to make them fit in.
    Speaking of which... when I, as the Goths, was routing the enemy I heard a voice strikingly similar to that of the Greek commentator in RTW.
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  27. #57
    Merkismathr of Birka Member PseRamesses's Avatar
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    Default Re: BI Bugs

    Quote Originally Posted by Kraxis
    Actually there are several new speeches. Such as 'the road to victory is paved with skulls' or new variations of old ones.
    That one was actually in RTW too.

    1. Horse archers gets stuck one the border when they gan´t outflank you. They will respond if attacked but if they can´t flank you they simply go idle.
    2. Auxilia cavalry will rather swim over the river rather than use the bridge.
    3. Friendly fire seems ok but you´ll take huge losses charging routers since your archers doesn´t "understand" that your in pursuit. Shouldn´t firing on a router stop once you give your cav the order charge?!
    4. Constantinople: north east corner of the wall is unpassable, not broken, unpassable.
    5. CTD´s, CTD´s, CTD´s. It´s been mentioned a lot but this is really frustrating. Especially when you´re fighting the 4th or 5th consecutive horde-battle, 3hrs waisted, arrrrrgh!

  28. #58
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: BI Bugs

    It does appear that there are no new speeches... Hmmm... I wonder why I have been hearing so many 'new' ones. My generals haven't been that different.
    You may not care about war, but war cares about you!


  29. #59
    Merkismathr of Birka Member PseRamesses's Avatar
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    Default Re: BI Bugs

    Quote Originally Posted by Kraxis
    It does appear that there are no new speeches... Hmmm... I wonder why I have been hearing so many 'new' ones. My generals haven't been that different.
    Well, I still hear new things or new combos of speeches so you´re not alone since there are very many of theese in RTW. Look at my thread https://forums.totalwar.org/vb/showthread.php?t=47780 and you´ll might find (or add) some more.

  30. #60

    Default Re: BI Bugs

    id like to know.

    does the game actualy have Enough difficulty to warant play OR will i just Easily defeat any 1 i want to like it was in Vanilla RTW.

    Also the bigest thing i hated about rome, were
    Load save bug...

    And the fact that
    AI marches up hill towards you then changes mind And repeats untill dead

    Are these things fixed?

    I guess i want to know.
    Is there any point in me geting this thing.
    or will I just be wasting my money like i did with rome?

    Its probably A good idea for me to mention that i think rome sucked Some serious amount of balls,. Or atleast in my oppinion and it Could not even be compared to STW or MTW without me Laughing at it's inadequacy

    So bear in mind If its not as good as Shogun for Battle Ai,
    or as good as MTW for the strat map.
    Id rather you told me i would not like it,
    Last edited by Shambles; 10-08-2005 at 01:37.

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