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Thread: Bugs and Patch Changes v1.6 (BI)

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  1. #11
    Count Member Refnulf von Holland's Avatar
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    Default Re: BI Bugs (read first post before posting)

    Quote:
    Originally Posted by Refnulf von Holland
    Chosen warlord ............lod3.cas file is damaged
    Chosen Warlord texture .......does not have texture on arms
    Could you explain a little more? I found no problem, but then again the Saxons have a normal Warlord rather than Chosen.


    Right it is the warlord model, not sure if you know how .cas models work but none the less I will explian. A .cas file will load at a certian distance there are 4 .cas files then the sprites will load as the camera is zoomed out. With the warlord if you zoom out he will dissapear when .cas 3 loads and then reappear when .cas 4 loads. When I saw this I used 3dmax to open the .cas 3 file and discover that it is damaged.

    Quote:
    Originally Posted by Refnulf von Holland
    Chosen axemen ... .cas fille issues with weapion placement on lod1,lod2, and lod3
    immortals bodyguard........no texture on mace
    Found nothing on them...


    Chosen axemen the axe is misplace in the .cas files if you zoom out just a litte you will notice that the axe jumps into a high grip..after looking at the .cas files lod2.cas, lod3.cas, and load4.cas the axe is mis placed

    Immoral bodyguard- when the unit fights in meele the mace they fight with has no texture it is black with the texture of the bow on it. If you open up the the .dds file with photo shop you will notice there is no texture for a mace.



    Quote:
    Originally Posted by Refnulf von Holland
    Keel spearmen .... sheild has a object that appears along the bottom of the shield and it is not a bad alphf channel.
    Praeventors ..........have no arms
    gallowglass ...don't have a double handed animation
    celtic chariot ...........has blue british flag on it
    Agreed... The Paeventores have their right forearm moved back a bit. Knew about the Gallows but it never seemed important, but will post it anyway.


    Also the Keels have a .cas problem with their sheilds


    Quote:
    Originally Posted by Refnulf von Holland
    imperial german body ... lod3.cas issue also texture issue with both weapions sword and spear.
    Already noted.


    Right I saw you listed the problem with the spear bt the sword texture is missplaced aswell.

    Quote:
    Originally Posted by Refnulf von Holland
    lesser generals not activated in the game

    wrong general models on the sm for most factions except romans and huns

    barbarians only use saxon generals for all factions when there is a frankish gerneral and celt general.

    berber model on sm is missing texture for his sword

    Reiks
    Interesting... Could you tell us more about this? What happens and so on. Lesser generals? What are they andso on for istance.


    As far as the lesser generals go all of the moedels and textures are in the game but for some reason CA did not use them. If you noticed CA only used three differnt general models for all of the faction. Roman, Saxon, and Hun general for all the gerneral classes. What it looks like to me CA forgot to impelment the models see how the Hun general has the wrong texture, on the Campaign map goths use celtic lesser gereral as the general model which there is a skin and model but not used on the battle map. Celts use a celtic general on the campaign but a saxon general on the battle map. I was able to fix these and activate lesser generals on my own however it just looks like an oversite on CA part.

    Reiks
    Last edited by Refnulf von Holland; 10-13-2005 at 18:34.

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