Ok, some things I've discovered whilst playing BI for some time, and also responses to what's already been posted.
Bugs
* Western Roman Empire (WRE) generals have this description in their text box on the battlefield (when you put your cursor over them):
"Imperial German Bodyguard"
* Celts can train Pictish Crossbowmen (PC) when capturing a settlement that contains either a Catapult Range or Siege Engineer, when PCs don't appear under any building / shrine etc in the Celtic building browser. Why has this unit been given a hidden recruitment option, when it could have been bolted-on to what the Celts already had? IIRC, the Celts can only train slingers and kerns as missile troops from their standard recruitment options.
* (Celtic) Slingers, when firing their weapons, make their standard sling-throwing sound. However, immediately after this sling-throwing sound, an arrow-firing sound can also be heard from the same unit. Sounds as if its a bug
Already Posted
* White unit cards: although some of you agree this a bug, I find it useful for at-a-glance use. If you deploy more than one family member on the battlefield (as I often do to make up for heavy cavalry), you can see which of your generals "have gone to meet their ancestors", and which are still slogging it out with the enemy. If the faction leader goes under, you usually get the pop-up message on screen informing you anyway.
Also, you should now receive a "Heroic Death" message (with the picture of the yellow sword) in BI once any family member has been killed on the battlefield. I also find this a useful indication as to which family members are still alive and active - deceased generals bodyguards' will usually be sent first in the next cavalry skirmish
Irritating Problem
* Many infantry / archer units in both RTW and RTW: BI don't have the 'can_sap' attribute. In RTW I went into the descr_unit text file and gave it to them all (apart from cavalry units). I just find this laziness by the developers tbh - any infantry / missile (i.e. unmounted) unit that has hands should be able to dig a sapping point after all. Especially peasants - this is the main reason I recruit peasants in the first place, so that they can be sacrificed in sieges!
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