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Thread: Bugs and Patch Changes v1.6 (BI)

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  1. #17
    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: BI Bugs (read first post before posting)

    Quote Originally Posted by Kraxis
    The total list so far, so read it before posting.

    Fighting ghosts. It appears that sometimes units can end up fighting nothing after killing an enemy unit. confirmation?(CBR)
    I've seen it too. A unit with no enemy nearby but continues to show the 'in combat' sign.

    Archer units are able to 'phase through' walls when moving from atop walls to ground with left click on the ground i.e. once moved to ground the unit is positioned through (perpedicular to) the wall. This can be avoided though by using the right click to give orders for new unit position.

    Units that are able to swim will swim in preference to using a bridge. This one may not be a true bug but it's a real 'must fix' IMO.

    EDIT: Just had another beautiful example of the no-bridge for saxon archers. Rather than defend the bridge, a significant Goth army decided to sit back on the map edge (brilliant strategy there). After marching the rest of my army across the bridge, I spent 10 minutes trying to line up my archers 'just right' (remember that was sometimes needed with fords) so that they might cross the bridge - but no luck. Eventually I let them swim and take the hit to their energy levels (then wasted more time allowing them to recover to 'fresh').
    Last edited by SpencerH; 10-18-2005 at 14:06.
    E Tenebris Lux
    Just one old soldiers opinion.
    We need MP games without the oversimplifications required for 'good' AI.

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