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Thread: Infantry & cavalry weapon variety and technology tree

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  1. #1

    Default Re: Infantry & cavalry weapon variety and technology tree

    At that stage Eastern cavalry also started using firearms as well as bows. Really even if CA cbf putting in that many weapons they should at least give modders the discretion to add as many as they want and define when they are to be used. E.g. use a sword in melee by default but use an axe if the enemy wears armour.

  2. #2
    Senior Member Senior Member Brenus's Avatar
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    Default Re: Infantry & cavalry weapon variety and technology tree

    The problem won’t be the weapons used by cavalry or infantry, but how it will be used, the tactical approach… A Dragoon had a different function than a Hussar or a Cuirassier… Lancers and Chevau (x?)-légers had the same function, more or less, but the resolution of the tactic employed in wars will be the key problem. Will the Cuirassiers be able to sabotage the guns in putting a nail in it? What they failed to do in Waterloo…

    Same with infantry… Lignards and Voltigeurs had different use… Will it be possible to take the enemy flag? Will it be possible to include a regiment in the Imperial, Royal, Consulaire Guards (Young and Old Guards for Napoleon)?
    What about new kind of units as Engineers (Génie – Pontonniers –Bérézinna)?
    If the battle or siege can be prolonged more than one day… And the possibility to use guerrilla tactic without shamed to loose a battle, that would be great….
    Those who can make you believe absurdities can make you commit atrocities. Voltaire.

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    "You did, sarge", said Polly." You said you were in few last stands."
    "Yeah, lad. But I was holding the metal"
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    Freedom Fighters Clan LadyAnn's Avatar
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    Default Re: Infantry & cavalry weapon variety and technology tree

    I dislike technology tree.

    Annie
    AggonyJade of the Brotherhood of Aggony, [FF]ladyAn or [FF]Jade of the Freedom Fighters

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    Could be your God Member Abokasee's Avatar
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    Default Re: Infantry & cavalry weapon variety and technology tree

    Quote Originally Posted by LadyAnn
    I dislike technology tree.

    Annie
    Its going to be a bit unbalanced if there was no tech tree at all, then it would simply be a case of "who can produce the best the fastest" basically a arms race were it would be certain that the largest and richest factions would easily win

    Then again, its like that anyway, but still, just dont make the tech tree complicated as, the MTW2 tech tree (what my Dismounted Druzhinas have to be trained at the top level infantry citidel barracks, but I can get normal Cavalry Druzhinas straight away?)
    Last edited by Abokasee; 12-01-2007 at 17:37.
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  5. #5
    Cruel and cunning Member marrow's Avatar
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    Default Re: Infantry & cavalry weapon variety and technology tree

    Quote Originally Posted by LadyAnn
    I dislike technology tree.

    Annie
    Totally agree. As mentioned by the OP, there's a huge variety of units in M2TW but I doubt it adds to gameplay. I still think that STW's simplistic approach to units and army composition made it by far the most consistent and challenging on tactical level of all TW games to date.

    I don't like uber units, or units that quickly become redundant once you can produce newer and better ones.

    I am really hoping ETW will reintroduce original rock + paper + scissors balance on the battlefield and make battles more about tactics and skill and thus give AI a helping hand too.

    Thanks!

  6. #6

    Default Re: Infantry & cavalry weapon variety and technology tree

    That made sense in STW, which covered a period of 150 years of warfare in one country. But it would have been quite ridiculous if applied to any TW game made since.

  7. #7
    Freedom Fighters Clan LadyAnn's Avatar
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    Default Re: Infantry & cavalry weapon variety and technology tree

    Quote Originally Posted by Furious Mental
    That made sense in STW, which covered a period of 150 years of warfare in one country. But it would have been quite ridiculous if applied to any TW game made since.
    The timespan of Empire is less than 150 years, according to announcement to date.

    Annie
    AggonyJade of the Brotherhood of Aggony, [FF]ladyAn or [FF]Jade of the Freedom Fighters

  8. #8
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Default Re: Infantry & cavalry weapon variety and technology tree

    Quote Originally Posted by marrow
    Totally agree. As mentioned by the OP, there's a huge variety of units in M2TW but I doubt it adds to gameplay. I still think that STW's simplistic approach to units and army composition made it by far the most consistent and challenging on tactical level of all TW games to date.

    I don't like uber units, or units that quickly become redundant once you can produce newer and better ones.
    Hello,

    You mean a steep techtree that voids what you already have, as STW did have a techtree too.

    Yes, yet another reason to make eras like MTW had and more turns per year.
    Ja mata

    TosaInu

  9. #9
    Cruel and cunning Member marrow's Avatar
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    Default Re: Infantry & cavalry weapon variety and technology tree

    Indeed correct, Tosa.

    @ FuriousMental - my opinion is that Europe-wide map, national factions each fielding dozens of units, 2 years per turn and many other aspects of MT2W somehow don't gel with original TW concept. To me it's just a bit much, but then again I'm weird. Don't get me wrong, I do think more variety usually makes for a better game, but I still fight battles with the same units in M2TW once I finally get to make them and I hardly ever bother with most of the units (or buildings) that developers spent so much time designing. The game just gets boring and I feel that adding extra hundred units cannot change that, moreover, is a waste of a few weeks' wrok that could have gone towards improving AI. Again - I'm quite weird, so maybe it's just me.

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