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Thread: Mexica Muslims?

  1. #1

    Default Mexica Muslims?

    Just a couple simple questions that have been bugging me for a while and wondering if anyone has any answers.

    Whenever I reach the New World (which I've done with 4 or 5 different factions now) and fight city battles the Aztec cities are almost always in Muslim architecture, instead of Mesoamerican. Only once were the proper buildings used. Has anyone run into this before, and does anybody know any sort of fix?

    On a simpler note, what exactly is the difference between normal and flaming arrows? I know the manual says fire arrows deal more damage but is there anything beyond that, and maybe what situations are ideal for which type?

    Thanks in advance for the help :D

    Also - the expansion looks incredible. Hopefully CA can pull off all four campaigns, especially the New World. Holy shit indeed.

  2. #2
    Master Procrastinator Member TevashSzat's Avatar
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    Default Re: Mexica Muslims?

    Flame arrows do morale damage, but are less accurate
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    Corrupter of Souls Member John_Longarrow's Avatar
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    Default Re: Mexica Muslims?

    Flame arrows also are slower to shoot, something that can be useful when you want to pace your arrow firing but don't want to stop shooting entirely.

  4. #4
    Member Member JFC's Avatar
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    Default Re: Mexica Muslims?

    you know what? I am getting this problem too. Infact I have had this problem since I bought this game when it came out. Now fully patched I still have the same daft buildings from the East instead of what should be Aztec architecture.

    Any one have any ideas?

  5. #5
    Ranting madman of the .org Senior Member Fly Shoot Champion, Helicopter Champion, Pedestrian Killer Champion, Sharpshooter Champion, NFS Underground Champion Rhyfelwyr's Avatar
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    Default Re: Mexica Muslims?

    I was a bit dissapointed when I noticed that as well, I don't think its a bug though, mustn't just have been worth making a new set of buildings for one team.

    Do they have their own building in Kingdoms?
    At the end of the day politics is just trash compared to the Gospel.

  6. #6
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Mexica Muslims?

    Quote Originally Posted by Caledonian Rhyfelwyr
    I was a bit dissapointed when I noticed that as well, I don't think its a bug though, mustn't just have been worth making a new set of buildings for one team.

    Do they have their own building in Kingdoms?
    Yep, and they look great. I have no idea why they didn't fix them for vanilla.
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  7. #7
    Hǫrðar Member Viking's Avatar
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    Default Re: Mexica Muslims?

    I think the only time I've ever bothered to cross the sea, the buildings were as supposed to. I'll find some screen shots later.
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  8. #8
    Member Member JFC's Avatar
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    Default Re: Mexica Muslims?

    In the Vanilla version, they ( the Aztecs) have their own set of mesoamerican architecture. If you do a single player custom battle, you can have a siege against an Aztec city, so the temples et al are there... However during a grand campaign might as well be in the middle east!

    It's frustrating cos I posted this snag prior to the 1.2 patch and nowt has been done. Gah.

    Last edited by JFC; 11-29-2007 at 11:02.

  9. #9
    Hǫrðar Member Viking's Avatar
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    Default Re: Mexica Muslims?

    When I look at my own screenshots I realize that there were these muslim domes present in my campaigns also.
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  10. #10
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Mexica Muslims?

    Hmmm, was'nt there already a fix posted for this ? IIRC there was, no bookmarks sadly. Will repost if I find it.
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  11. #11
    king of my kingdom Member DVX BELLORVM's Avatar
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    Default Re: Mexica Muslims?

    I think that this bug affects only higher level cities.

  12. #12
    Member Member JFC's Avatar
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    Default Re: Mexica Muslims?

    Well that's just typical... D'OH!

  13. #13

    Default Re: Mexica Muslims?

    Also, flaming arrows acre away elephants
    Ultimate Excellence Lies

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