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Thread: Roma Surrectum 2.0 -- Previews and Discussions

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  1. #1
    Member Member Germaan's Avatar
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    Default Re: Roma Surrectum 2.0 -- Previews and Discussions


    Really a great mod.
    Fantastic work on map, scripts and graphics.
    3 questions.
    1) Could you tell approximately when 2.0 is coming out?
    2) Is it possible to make the game running slower?
    3) Is there a possibility to implant 4 turns a year?

    I am used to EB and like the slower advance.

    Mes homages.


    Things as they say can only go better, sometimes...

  2. #2
    Anything that isn't 'member' Member Squid's Avatar
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    Default Re: Roma Surrectum 2.0 -- Previews and Discussions

    Quote Originally Posted by Germaan

    Really a great mod.
    Fantastic work on map, scripts and graphics.
    3 questions.
    1) Could you tell approximately when 2.0 is coming out?

    At least a couple of months away, though patch 1.5 will be out shortly.

    2) Is it possible to make the game running slower?

    You could try playing with 1-turn recruitment instead of 0-turn, but what exactly do you mean by running slower?

    3) Is there a possibility to implant 4 turns a year?

    You can include a 4tpy script, but various things most particularily age related traits won't wory correctly.

    Just a note, typically your second and third points are not possible to do together since a 4tpy mod speeds up the game drastically.

    I am used to EB and like the slower advance.

    Mes homages.


    I've answered your questions, if you have any others feel free to post.

    -Trait/Ancillary/Building Editor

    "Two things are infinite: the universe and human stupidity;
    and I'm not sure about the universe." -----Albert Einstein

  3. #3
    Member Member Germaan's Avatar
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    Default Re: Roma Surrectum 2.0 -- Previews and Discussions


    Thank you for the answers.
    You are right i was not thinking, it is not the same with 4 turns. Also the release off 1.5 is wat i meant but after reading the coming changes in 2.0 i automatically wrote 2.0. BTW, the game is even getting better with every minute playing. What i meant was slower moving; not so slow that it look like the are running at the same place but so that you have more time to make decisions before the battle start and the battles take longer also. I guess i will get use to make quicker moves or use pause.
    Again thanks.
    Things as they say can only go better, sometimes...

  4. #4
    Savaran Commander Member Hound of Ulster's Avatar
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    Default Re: Roma Surrectum 2.0 -- Previews and Discussions

    What are the Celtic factions going to be?
    'Only the Dead Have Seen the End of War' Plato

    'Ar nDuctas' O'Dougherty clan motto

    'In Peace, sons bury thier fathers; In War, fathers bury thier sons' Thucydides

    'Forth Eorlingas!' motto of the Riders of Rohan

    'dammit, In for a Penny, In for a Pound!' the Duke of Wellington

  5. #5
    Anything that isn't 'member' Member Squid's Avatar
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    Default Re: Roma Surrectum 2.0 -- Previews and Discussions

    You'll just have to wait and find out, we aren't releasing that information just yet.

    -Trait/Ancillary/Building Editor

    "Two things are infinite: the universe and human stupidity;
    and I'm not sure about the universe." -----Albert Einstein

  6. #6
    RnJ PR Officer Member Eufarius's Avatar
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    Default Re: Roma Surrectum 2.0 -- Previews and Discussions

    Can't wait, keep up the good work.


  7. #7

    Default Re: Roma Surrectum 2.0 -- Previews and Discussions

    I haff 1.5, very nice mod can't wait for next installment. No, wait. I could play on this one i have for years

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