
Originally Posted by
alpaca
Use a scoring system. This system would monitor a faction's progress in numerous ways (you could for example score points for good diplomacy, missions, etc.) In the end, you either set a key date at which scores are compared or you set a score target which would allow for shorter games.
This system wouldn't allow for real surprise winners; conversely it would require the winning faction to somehow dominate the game. As a last point it's always fun to race against the AI in the score.
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