Results 1 to 5 of 5

Thread: Using toggle_demeanour to mod diplomacy

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Harbinger of... saliva Member alpaca's Avatar
    Join Date
    Aug 2003
    Location
    Germany
    Posts
    2,767

    Default Using toggle_demeanour to mod diplomacy

    Hey,

    I found a new console command and thought it might be of use to some people who are working on rebalancing diplomacy costs. It's also good if you just want to figure out some stuff about how diplomacy works instead of having to guess.

    The command is called "console_command toggle_demeanour". It won't work in the console, but if you put it into your campaign script it'll work fine. Below is a screenshot of what it actually does:



    Since the status of this is obviously not saved into the campaign script, I'd propose copying this into it:

    Code:
    console_command toggle_demeanour
    
    monitor_event GameReloaded TrueCondition
    	campaign_wait 30
    	console_command toggle_demeanour
    end_monitor
    This will re-execute the command each time you reload the game. You may have to wait a few seconds (the delay is needed because the GameReloaded event triggers while the game is still in the loading screen, where console commands aren't available).

    Completely off-topic here's a weird bug I experienced today after leaving the game running for a few minutes in windowed mode and doing something else


  2. #2

    Default Re: Using toggle_demeanour to mod diplomacy

    Very handy.

    (thought it deserved a reply in both places :) )
    It's not a map.

  3. #3
    Harbinger of... saliva Member alpaca's Avatar
    Join Date
    Aug 2003
    Location
    Germany
    Posts
    2,767

    Default Re: Using toggle_demeanour to mod diplomacy

    Quote Originally Posted by nikolai1962
    Very handy.

    (thought it deserved a reply in both places :) )
    Yeah, I believe you just forgot that you posted one of them and then edited in that apology

    On topic: I'm thinking about leaving this enabled in mod releases. It saves quite a bit of annoying playing around with gifts until you make a good enough offer.
    It does take away a bit of the thrill when you make a balanced offer but since the AI's perception of an offer is so weirdly skewed anyways I can live with that.

  4. #4

    Default Re: Using toggle_demeanour to mod diplomacy

    Sounds like a good plan :)
    It's not a map.

  5. #5

    Default Re: Using toggle_demeanour to mod diplomacy

    OMG this is one of the most useful things I've ever seen; good job, Alpaca!

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO