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  1. #1
    Member Member Maksimus's Avatar
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    Smile One small request..

    This posts is about sharing... Main and regional Barracks .. And mainly consirning the Hellenic factions.
    I have one small request if it is possible to be implemented.. .. here I go:

    Can you please remove options that enable Epeiros to share with KHellenon..
    Or if not - make Macedons and Epeiros and KHellenon share without Baktria...

    It seems very ..'unlikely' that you would be able to use your factional troops right away when you play Epeiros and reach any local Greek Tyrant land.. For example Crimea.. Or North Asia Minor.. Or Pergamum.. but you cant use any If you take Pella or Corintos.. Don't you think that is NOT right or accurate in any way.. exept in EB share-system.

    I have noticed that your expansion and development relly heavy on share-sytem EB has.. So when you take ..Rhodos you have already 50% of work done just by the fact you can use barrack there with Epeiros-but not with Macedons.. Why?

    That makes uneven chance for expansion for two factions (Makedonia and Epeir) that seem more alike the other than any in ther millitary system (exept the celts) in EB..

    thank you!

    AND PLEASE IF SOMEONE CAN HELP:::

    I want to add some barracks into the descr_start without messing the system (do I know that is a fantasy but please).. What should I do to make barracks that are marked Blue into my descr_start folder with as less probs as posible..?
    I would change everything realy just to make bigger barracks in this regions.. :
    ; ---------------------------------------------------------
    ; ######### romans_brutii - Baktria ######### ARMY
    ; ---------------------------------------------------------

    faction romans_brutii, trader smith
    denari 5000
    settlement
    {
    level large_town
    region Baktria

    year_founded 0
    population 5400
    settlement_tax 51
    plan_set default_set
    faction_creator romans_brutii
    building
    {
    type core_building governors_villa
    }
    building
    {
    type uniques3 threeeight
    }
    ;WG building
    ; {
    ; type Barracks_K militia_barracks_K1
    ; }
    building
    {
    type defenses wooden_wall
    }
    building
    {
    type smith blacksmith
    }
    building
    {
    type market forum
    }
    building
    {
    type river_port river_port
    }
    building
    {
    type hinterland_farms farms+1
    }
    building
    {
    type farms2 granary
    }
    building
    {
    type hinterland_mines mines
    }
    ;WG building
    ; {
    ; type health sewers
    ; }
    building
    {
    type healing doctor
    }
    ;WG building
    ; {
    ; type hinterland_roads roads
    ; }
    building
    {
    type temple_of_governors temple_of_governors_temple
    }
    building
    {
    type hinterland_uniques2 uniqueroad1
    }
    }

    ; ---------------------------------------------------------
    ; ######### romans_scipii - Hayasdan ######### ARMY
    ; ---------------------------------------------------------

    faction romans_scipii, fortified henry
    denari 5000
    settlement
    {
    level large_town
    region Hayasdan

    year_founded 0
    population 2190
    settlement_tax 51
    plan_set default_set
    faction_creator romans_scipii
    building
    {
    type core_building governors_villa
    }
    building
    {
    type uniques1 oneeight
    }
    building
    {
    type uniques3 threenine
    }
    building
    {
    type uniques4 fournine
    }
    building
    {
    type defenses wooden_wall
    }
    building
    {
    type amphitheatres game_field
    }
    building
    {
    type hinterland_farms farms
    }
    building
    {
    type market market
    }
    building
    {
    type hinterland_mines mines
    }
    building
    {
    type temple_of_fertility temple_of_fertility_temple
    }
    }

    ; ---------------------------------------------------------
    ; ######### carthage - Pontos ######### ARMY
    ; ---------------------------------------------------------

    faction carthage, trader napoleon
    denari 5000
    settlement
    {
    level town
    region Kappadokia_Pontika

    year_founded 0
    population 2100
    settlement_tax 0
    plan_set default_set
    faction_creator carthage
    building
    {
    type core_building governors_house
    }
    building
    {
    type uniques1 oneseven
    }
    building
    {
    type defenses wooden_pallisade
    }
    ;WG building
    ; {
    ; type Barracks_H muster_field_H
    ; }
    building
    {
    type market market
    }
    building
    {
    type amphitheatres game_field
    }
    building
    {
    type temple_of_fun temple_of_fun_temple
    }
    building
    {
    type hinterland_farms farms
    }
    }

    ; ---------------------------------------------------------
    ; ######### seleucide - SPQR (Romani) ######### ARMY
    ; ---------------------------------------------------------

    faction seleucid, balanced caesar
    denari 5000
    settlement
    {
    level city
    region Latium2

    year_founded 0
    population 8770
    settlement_tax 51
    plan_set default_set
    faction_creator seleucid
    building
    {
    type core_building governors_palace
    }
    building
    {
    type uniques1 oneone
    }
    building
    {
    type defenses stone_wall
    }
    building
    {
    type amphitheatres game_field
    }
    building
    {
    type equestrian stables
    }
    building
    {
    type healing doctor
    }
    ;WG building
    ; {
    ; type Barracks_A city_barracks_A1
    ; }
    building
    {
    type smith blacksmith
    }
    ;WG building
    ; {
    ; type hinterland_roads roads
    ; }
    building
    {
    type port_buildings shipwright
    }
    building
    {
    type farms2 grain_silo
    }
    building
    {
    type market market
    }
    building
    {
    type hinterland_farms farms+2
    }
    building
    {
    type temple_of_governors temple_of_governors_large_temple
    }
    }

    ; ---------------------------------------------------------
    ; ######### egypt - Karthadast ######### ARMYorCITY
    ; ---------------------------------------------------------

    faction egypt, sailor caesar
    denari 10000
    settlement
    {
    level large_city
    region Zeugitana

    year_founded 0
    population 13060
    settlement_tax 51
    plan_set default_set
    faction_creator egypt
    building
    {
    type core_building proconsuls_palace
    }
    building
    {
    type uniques1 oneone
    }
    building
    {
    type uniques3 threesix
    }
    building
    {
    type defenses stone_wall
    }
    ;WG building
    ; {
    ; type Barracks_L city_barracks_L1
    ; }
    building
    {
    type port_buildings dockyard
    }
    building
    {
    type navy_port naval_port
    }
    building
    {
    type smith blacksmith
    }
    building
    {
    type amphitheatres game_field
    }
    building
    {
    type hinterland_farms farms+2
    }
    building
    {
    type farms2 grain_silo
    }
    ;WG building
    ; {
    ; type hinterland_roads paved_roads
    ; }
    building
    {
    type temple_of_governors temple_of_governors_large_temple
    }
    }

    ; ---------------------------------------------------------
    ; ######### thrace - Epeiros ######### ARMY
    ; ---------------------------------------------------------

    faction thrace, sailor napoleon
    denari 5000
    settlement
    {
    level town
    region Epeiros

    year_founded 0
    population 1460
    settlement_tax 51
    plan_set greek
    faction_creator thrace
    building
    {
    type core_building governors_house
    }
    building
    {
    type uniques1 onefour
    }
    building
    {
    type defenses wooden_wall
    }
    building
    {
    type smith blacksmith
    }
    ;WG building
    ; {
    ; type Barracks_I militia_barracks_I1
    ; }
    building
    {
    type navy_port naval_harbour
    }
    building
    {
    type port_buildings port
    }
    building
    {
    type hinterland_farms farms
    }
    building
    {
    type market market
    }
    building
    {
    type amphitheatres game_field
    }
    building
    {
    type temple_of_governors temple_of_governors_temple
    }
    }

    ; ---------------------------------------------------------
    ; ######### numidia - Ptolemaioi ######### ROYAL
    ; ---------------------------------------------------------

    faction numidia, religious caesar
    denari 5000
    settlement
    {
    level large_city
    region Delta_Neilou

    year_founded 0
    population 12045
    settlement_tax 51
    plan_set default_set
    faction_creator numidia
    building
    {
    type core_building proconsuls_palace
    }
    building
    {
    type uniques3 threefive
    }
    building
    {
    type uniques4 fourone
    }
    building
    {
    type defenses stone_wall
    }
    ;WG building
    ; {
    ; type Barracks_J city_barracks_J1
    ; }
    building
    {
    type smith blacksmith
    }

    building
    {
    type port_buildings port
    }
    building
    {
    type navy_port naval_port
    }
    ;WG building
    ; {
    ; type hinterland_roads paved_roads
    ; }
    building
    {
    type hinterland_farms farms+1
    }
    building
    {
    type farms2 grain_silo
    }
    building
    {
    type temple_of_fun temple_of_fun_shrine
    }
    }

    ; ---------------------------------------------------------
    ; ######### macedon ######### ARMY
    ; ---------------------------------------------------------

    faction macedon, fortified stalin
    denari 5000
    settlement
    {
    level large_town
    region Makedonia

    year_founded 0
    population 2020
    settlement_tax 51
    plan_set greek
    faction_creator macedon
    building
    {
    type core_building governors_villa
    }
    building
    {
    type uniques1 onesix
    }
    building
    {
    type defenses wooden_pallisade
    }
    ;WG building
    ; {
    ; type Barracks_K militia_barracks_K1
    ; }
    building
    {
    type amphitheatres game_field
    }
    building
    {
    type navy_port naval_bay
    }
    ;WG building
    ; {
    ; type hinterland_roads roads
    ; }
    building
    {
    type hinterland_farms farms
    }
    building
    {
    type farms2 granary
    }
    building
    {
    type market market
    }
    building
    {
    type port_buildings port
    }
    building
    {
    type temple_of_governors temple_of_governors_shrine
    }
    }

    ; ---------------------------------------------------------
    ; ######### romans_julii - Arche Seleukideia ######### ROYAL
    ; ---------------------------------------------------------

    faction romans_julii, balanced stalin
    denari 3000
    settlement
    {
    level city
    region Syria

    year_founded 0
    population 7370
    settlement_tax 51
    plan_set default_set
    faction_creator romans_julii
    building
    {
    type core_building governors_palace
    }
    building
    {
    type defenses stone_wall
    }
    building
    {
    type smith blacksmith
    }
    building
    {
    type port_buildings dockyard
    }
    building
    {
    type navy_port naval_harbour
    }
    building
    {
    type hinterland_farms farms+1
    }
    building
    {
    type farms2 grain_silo
    }
    building
    {
    type market forum
    }
    building
    {
    type healing doctor
    }
    building
    {
    type amphitheatres game_field
    }
    building
    {
    type theatres lyceum
    }
    building
    {
    type temple_of_battle temple_of_battle_large_temple
    }
    }


    Thank you in advance!
    Last edited by Maksimus; 12-02-2007 at 04:09.
    “Give me a place to stand and with a lever I will move the whole world.”

  2. #2
    Member Member TWFanatic's Avatar
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    Default Re: One small request..

    I've always wondered why KH and Epeiros shared MIC's. Good question.
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    ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
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  3. #3
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: One small request..



    To change the starting MICs, you want to alter the campaign_script not the descr_strat. Just find what the name of the level you want is (you can look in the export_descr_buildings.txt) and change it in the entry for MIC for that town.


  4. #4
    Closet Celtophile Member Redmeth's Avatar
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    Default Re: One small request..

    But to actually be able to change the way they're shared and bunch up all the Hellenistics together you'd have to change the building and recruitment code in the EDB, it's quite difficult...

  5. #5
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Default Re: One small request..

    I've sugested itmyself before, and you have to admit it does make more sense for the Maks and Epriotes to share, and then if you run out of complexes, make the Baktrians and Koinion shre. Afterall, they're the only two factions to have hoplotai as factional, rather than regional troops.
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  6. #6
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: One small request..

    Taking Ambraika usually breaks the KH game in terms of difficulty, you get a tier 5 barracks at about 15 turns or so.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  7. #7
    Member Member Maksimus's Avatar
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    Smile Re: One small request..

    Quote Originally Posted by Redmeth
    But to actually be able to change the way they're shared and bunch up all the Hellenistics together you'd have to change the building and recruitment code in the EDB, it's quite difficult...
    That is just copy-paste buisiness I have alredy tried and changed it for 0.8 version.. No big deal. It's the will that counts
    “Give me a place to stand and with a lever I will move the whole world.”

  8. #8
    Member Member Maksimus's Avatar
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    Default Re: One small request..

    Quote Originally Posted by MarcusAureliusAntoninus


    To change the starting MICs, you want to alter the campaign_script not the descr_strat. Just find what the name of the level you want is (you can look in the export_descr_buildings.txt) and change it in the entry for MIC for that town.
    oh.... thank you very much!
    “Give me a place to stand and with a lever I will move the whole world.”

  9. #9
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Re: One small request..

    Short answer: No. We cannot change this, at all, ever.

    Long, boring answer that involves modding info: RTW hardcoding limits the number of building complexes to 64. The RTW 1.5 patch completely hosed the way EB was handling recruitment, so we had to move to a new system. The only way we were able to keep something similar to the old system was to split things into factional and regional barracks. However, we already had over 40 building complexes at the time.

    The only way we could maintain recruitment within the building complex limit was to double-up the factional and regional barracks. Regional barracks made sense - they were intended to be culturally based from the beginning and you have at least one turn of repairing a damaged barracks before you can recruit troops.

    Factional barracks were a bit stickier and required us to look long and hard at the various factions. We worked with the FCs to determine the feasibility of recruitment and troop training after conquest. Factions deemed to have similar training ethos and training/recruitment facilities were stuck together. In some cases the marriage is perfect (Aedui/Arverni), in others it isn't exactly perfect but good enough for the restrictions (KH/Epeiros).

    In all cases the barracks are damaged by script upon conquest, requiring a turn (ie three months) to pass before you can recruit troops. Also you should really be destroying your government and building up a new government before you repair a factional barracks that can be used by your faction, which is the "correct" way to portray it - those players who do otherwise are free to do so, but it is considered an exploit.

    The reason why I said "no, never" at the beginning is that we are currently at either 63 or 64 building complexes. For many reasons this will no longer be an issue in EB2, but for EB1 we're stuck with what the system provides.
    Last edited by blacksnail; 12-03-2007 at 16:46.

  10. #10
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Default Re: One small request..

    Ok, What I don't understand though, is why are the Epriotes and KH deemed to be closser than the KH and Maks?
    Asia ton Barbaron The new eastern mod for eb!

    Laziest member of the team My red balloons, as red as the blood of he who mentioned Galatians.
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