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Thread: Merchant Fruit Monopoly

  1. #1

    Default Merchant Fruit Monopoly

    if my merchants get all the fruit in the game, what then? is there a pop-up "The Sultans' agents now dominates the fruit trade"? do i make xtra money, if so how do i know?
    But vain the spear and vain the bow,
    They never can work War's overthrow;
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  2. #2
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Merchant Fruit Monopoly

    LOL! That would be cool!
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  3. #3
    Member Member WhiskeyGhost's Avatar
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    Default Re: Merchant Fruit Monopoly

    Quote Originally Posted by Sinan
    LOL! That would be cool!
    ditto.

    It would be nice to have an ever increase in income from each source (not just from you being the only person [watch an enemy merchant plant himself on one of two of the same resource in a province], but because of monopolizing it). Maybe even some sort of "Merchant's Guild" reward would be interesting, such as a high quality merchant militia becomes available (think elite caravan guards). You could even add some ancillaries in there too like "Merchant Guard" that would give a +2 to assassination prevention on a random chance (maybe 15% or so a turn) for as long as you have complete dominance of the resource. It would also give the player/AI a reason to aggressively use merchants too.


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  4. #4
    Hǫrðar Member Viking's Avatar
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    Default Re: Merchant Fruit Monopoly

    ditto.

    It would be nice to have an ever increase in income from each source (not just from you being the only person [watch an enemy merchant plant himself on one of two of the same resource in a province], but because of monopolizing it). Maybe even some sort of "Merchant's Guild" reward would be interesting, such as a high quality merchant militia becomes available (think elite caravan guards). You could even add some ancillaries in there too like "Merchant Guard" that would give a +2 to assassination prevention on a random chance (maybe 15% or so a turn) for as long as you have complete dominance of the resource. It would also give the player/AI a reason to aggressively use merchants too.
    Would be pretty cool.
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  5. #5
    Ranting madman of the .org Senior Member Fly Shoot Champion, Helicopter Champion, Pedestrian Killer Champion, Sharpshooter Champion, NFS Underground Champion Rhyfelwyr's Avatar
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    Default Re: Merchant Fruit Monopoly

    I don't think there's any direct bonuses from gaining a monopoly on a resource, other than the Monopolist traits that Merchants can acquire, increasing their Finance and therefore the income gathered. Its a nice feature if you can be bothered with the micromanagement.

    That is a cool idea though.
    At the end of the day politics is just trash compared to the Gospel.

  6. #6

    Default Re: Merchant Fruit Monopoly

    You don't need all the resources on the map, only in one province that has 2 or more. You don't even need both of them, as long as nobody is on the other one.

  7. #7
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Merchant Fruit Monopoly

    LOL - All hail the mighty fruit-trading Sultan! May his stone fruit never bruise and his apples retain crispness despite travelling many miles!
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  8. #8
    Member Member Grombeard's Avatar
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    Default AW: Re: Merchant Fruit Monopoly

    I also heard a rumor, that when you own all amber ressources you'll get a message that your royal scientists have developed a way to clone some sort of "giant lizard beasts" from ancient times. ;p

  9. #9

    Default Re: Merchant Fruit Monopoly

    Build Jurassic Park:
    +2 Happiness
    +5% trade income (all the tourists)
    Units available:
    Velociraptor (20 per unit)
    Attack: 15
    Defense: 9
    Charge: 12 (with awesome claws-out jumping animation)
    Fast moving
    Excellent Morale
    Excellent Stamina
    Frighten nearby enemy infantry
    Scares horses.

    Tyranosaur (3 per unit)
    Attack: 37
    Defense: 24
    Charge: 8
    Hitpoints: 5
    All enemies crap their pants
    May run amok

    10% chance/turn of spawning full stack rebel dino-army.

  10. #10
    Ranting madman of the .org Senior Member Fly Shoot Champion, Helicopter Champion, Pedestrian Killer Champion, Sharpshooter Champion, NFS Underground Champion Rhyfelwyr's Avatar
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    Default Re: Merchant Fruit Monopoly

    We'll just have to keep them happy with the Sultan's mighty fruit reserves.
    At the end of the day politics is just trash compared to the Gospel.

  11. #11

    Default Re: Merchant Fruit Monopoly


  12. #12
    Member Member Grombeard's Avatar
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    Default AW: Re: Merchant Fruit Monopoly

    Or if you build electro-fences around your cities you can lower the risk of rebelling dinos by 50%. These will be good for zapping attacking armies, too. Imagine what will happen to a unit of knights in their full plate iron armor. *sssizzzzzle*

  13. #13
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: AW: Re: Merchant Fruit Monopoly

    LOL!

    IMO would be cool if you got a certain bonus from monopolising a commodity entirely i.e controlling all instances of that commodity provincewide (already in game: monopolist trait), regionwide (Outremer, Bavaria, etc), and worldwide.
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