if my merchants get all the fruit in the game, what then? is there a pop-up "The Sultans' agents now dominates the fruit trade"? do i make xtra money, if so how do i know?
if my merchants get all the fruit in the game, what then? is there a pop-up "The Sultans' agents now dominates the fruit trade"? do i make xtra money, if so how do i know?
But vain the spear and vain the bow,
They never can work War's overthrow;
The hermit's prayer and the widow's tear
Alone can free the world from fear (Blake)
LOL! That would be cool!
If you remember me from M:TW days add me on Steam, do mention your org name.
http://www.steamcommunity.com/id/__shak
ditto.Originally Posted by Sinan
It would be nice to have an ever increase in income from each source (not just from you being the only person [watch an enemy merchant plant himself on one of two of the same resource in a province], but because of monopolizing it). Maybe even some sort of "Merchant's Guild" reward would be interesting, such as a high quality merchant militia becomes available (think elite caravan guards). You could even add some ancillaries in there too like "Merchant Guard" that would give a +2 to assassination prevention on a random chance (maybe 15% or so a turn) for as long as you have complete dominance of the resource. It would also give the player/AI a reason to aggressively use merchants too.
"Don't mind me, i happen the have the Insane trait....." -Me
Would be pretty cool.ditto.
It would be nice to have an ever increase in income from each source (not just from you being the only person [watch an enemy merchant plant himself on one of two of the same resource in a province], but because of monopolizing it). Maybe even some sort of "Merchant's Guild" reward would be interesting, such as a high quality merchant militia becomes available (think elite caravan guards). You could even add some ancillaries in there too like "Merchant Guard" that would give a +2 to assassination prevention on a random chance (maybe 15% or so a turn) for as long as you have complete dominance of the resource. It would also give the player/AI a reason to aggressively use merchants too.![]()
Runes for good luck:
[1 - exp(i*2π)]^-1
I don't think there's any direct bonuses from gaining a monopoly on a resource, other than the Monopolist traits that Merchants can acquire, increasing their Finance and therefore the income gathered. Its a nice feature if you can be bothered with the micromanagement.
That is a cool idea though.![]()
At the end of the day politics is just trash compared to the Gospel.
You don't need all the resources on the map, only in one province that has 2 or more. You don't even need both of them, as long as nobody is on the other one.
LOL - All hail the mighty fruit-trading Sultan! May his stone fruit never bruise and his apples retain crispness despite travelling many miles!
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
I also heard a rumor, that when you own all amber ressources you'll get a message that your royal scientists have developed a way to clone some sort of "giant lizard beasts" from ancient times. ;p
Build Jurassic Park:
+2 Happiness
+5% trade income (all the tourists)
Units available:
Velociraptor (20 per unit)
Attack: 15
Defense: 9
Charge: 12 (with awesome claws-out jumping animation)
Fast moving
Excellent Morale
Excellent Stamina
Frighten nearby enemy infantry
Scares horses.
Tyranosaur (3 per unit)
Attack: 37
Defense: 24
Charge: 8
Hitpoints: 5
All enemies crap their pants
May run amok
10% chance/turn of spawning full stack rebel dino-army.![]()
We'll just have to keep them happy with the Sultan's mighty fruit reserves.
At the end of the day politics is just trash compared to the Gospel.
Or if you build electro-fences around your cities you can lower the risk of rebelling dinos by 50%. These will be good for zapping attacking armies, too. Imagine what will happen to a unit of knights in their full plate iron armor. *sssizzzzzle*
LOL!
IMO would be cool if you got a certain bonus from monopolising a commodity entirely i.e controlling all instances of that commodity provincewide (already in game: monopolist trait), regionwide (Outremer, Bavaria, etc), and worldwide.
If you remember me from M:TW days add me on Steam, do mention your org name.
http://www.steamcommunity.com/id/__shak
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