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Thread: Sherwood Foresters

  1. #1
    Clan Clan InsaneApache's Avatar
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    Default Sherwood Foresters

    Hi guys,

    I just built a Foresters guild thingy in Staufen and I get the chance to recruit some of the above. Nice melee and range points.....and then the bonus of 2 hitpoints. Been playing the game since it came out and didn't have a clue I could recruit these. Just goes to show, don't it?

    Anyone else used these? Any thoughts or tips?

    Cheers.

    IA.

    PS Playing as England (Now the UK )
    There are times I wish they’d just ban everything- baccy and beer, burgers and bangers, and all the rest- once and for all. Instead, they creep forward one apparently tiny step at a time. It’s like being executed with a bacon slicer.

    “Politics is the art of looking for trouble, finding it whether it exists or not, diagnosing it incorrectly, and applying the wrong remedy.”

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  2. #2
    Senior Member Senior Member Cheetah's Avatar
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    Default Re: Sherwood Foresters

    IMO excellent snipers due to long range and good accuracy.
    Lional of Cornwall
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  3. #3
    Makedonios Ksanthopoulos Member Privateerkev's Avatar
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    Default Re: Sherwood Foresters

    I use them at the flanks of my army as skirmishers. Put them way out on the flanks on high ground and in the woods. Use them to put enfilade fire on the flanks of the advancing enemy army.


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  4. #4
    Festering ruler of Insectica Member Slug For A Butt's Avatar
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    Default Re: Sherwood Foresters

    I find they make good General snipers out wide with a unit of spears next to them.
    And for some reason they seem to gain exp quickly too. Maybe just me talking crap though.
    Last edited by Slug For A Butt; 12-02-2007 at 20:46.

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  5. #5
    Ranting madman of the .org Senior Member Fly Shoot Champion, Helicopter Champion, Pedestrian Killer Champion, Sharpshooter Champion, NFS Underground Champion Rhyfelwyr's Avatar
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    Default Re: Sherwood Foresters

    They probably would gain experience quickly, since IIRC experience is determined by the number of kills compared to the number of men in the unit. So powerful stats + small unit = high experience.
    At the end of the day politics is just trash compared to the Gospel.

  6. #6
    Join the ICLADOLLABOJADALLA! Member IrishArmenian's Avatar
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    Default Re: Sherwood Foresters

    Quote Originally Posted by InsaneApache
    Hi guys,

    I just built a Foresters guild thingy in Staufen and I get the chance to recruit some of the above. Nice melee and range points.....and then the bonus of 2 hitpoints. Been playing the game since it came out and didn't have a clue I could recruit these. Just goes to show, don't it?

    Anyone else used these? Any thoughts or tips?

    Cheers.

    IA.

    PS Playing as England (Now the UK )
    Isn't the guild unique to Nottingham?

    "Half of your brain is that of a ten year old and the other half is that of a ten year old that chainsmokes and drinks his liver dead!" --Hagop Beegan

  7. #7

    Default Re: Sherwood Foresters

    Quote Originally Posted by IrishArmenian
    Isn't the guild unique to Nottingham?
    Nope, I remember getting the Woodsman's guild in Normandy once. It was kind of cool being able to recruit Norman Sherwood Foresters!

  8. #8
    kwait nait Member Monsieur Alphonse's Avatar
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    Default Re: Sherwood Foresters

    The woodsmen guild is unique to England. But England can build it every where. I once relocated England to the Holy Land and build one there.
    Tosa Inu

  9. #9
    Handler of candles Member Xehh II's Avatar
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    Default Re: Sherwood Foresters

    Why do foresters have 2HP?
    A ha ha! Rainbows and unicorns! Rainbows and unicorns!

  10. #10
    Member Member WhiskeyGhost's Avatar
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    Default Re: Sherwood Foresters

    Quote Originally Posted by Xehh II
    Why do foresters have 2HP?
    the Sherwood archers get 2hp, but their units are smaller (half size approximately)


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  11. #11
    Senior Member Senior Member Cheetah's Avatar
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    Default Re: Sherwood Foresters

    Quote Originally Posted by Xehh II
    Why do foresters have 2HP?
    Perhaps because Robin Hood was notoriously hard to hit.

    Cos they are elite an unit?
    Lional of Cornwall
    proud member of the Round Table Knights
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    Death before dishonour.

    "If you wish to weaken the enemy's sword, move first, fly in and cut!" - Ueshiba Morihei O-Sensei

  12. #12
    Merciless Mauler Member TheLastPrivate's Avatar
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    Default Re: Sherwood Foresters

    I would've rather preferred bigger unit size to 2hp, as that would benefit their role better... but they make great hidden flank shooters.


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    Possibly the earliest full-armored heavy cavalry in human history, deployed by the Goguryeo from the 3rd century A.D.

  13. #13

    Default Re: Sherwood Foresters

    All of the "hide anywhere" units are half size - makes sense. 2HP just lets them survive a melee/missile duel since they will be greatly outnumbered.

  14. #14

    Default Re: Sherwood Foresters

    Is there any way of encouraging a Foresters guild? Loads of archer buildings for instance or just rejecting every other guild until they pop along?

  15. #15
    Badger Member foop's Avatar
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    Default Re: Sherwood Foresters

    Quote Originally Posted by Walternat0r
    Is there any way of encouraging a Foresters guild? Loads of archer buildings for instance or just rejecting every other guild until they pop along?
    Whenever I play England I end up with a Forester's guild in Nottingham. This is almost certainly because I pump out longbowmen from that castle at the expense of everything else. There's probably more to it that that, though.

  16. #16
    kwait nait Member Monsieur Alphonse's Avatar
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    Default Re: Sherwood Foresters

    Copied from Daveybaby's guide in the guide section:

    To Gain Woodsman’s Guild Points:
    Recruit archers (England only!): +10/15/20 settlement (depending on unit)
    Build brothel series: +10/15/20/25/30 settlement, +0/0/0/2/5 others
    Governor with chivalry >4: +5 settlement (per turn)

    Note: Most archer types give a +10 settlement bonus, except for Longbowmen/Yeomen Archers (+15) and Sherwood archers (+20)
    Tosa Inu

  17. #17
    Prince Louis of France (KotF) Member Ramses II CP's Avatar
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    Default Re: Sherwood Foresters

    Just train a bunch of archers once you figure out which citadel you want to have the guild. It's almost unavoidable if you're playing England. Personally I like to put it in the middle east after the first crusade so I can use the fully experienced SAs against the Mongols. Get the Pope to crusade for Damascus, convert it to a castle (It's off the sea so it's better to have it one than Acre, Gaza, or Adana) and get to work recruiting archers.

    FYI if you disband the archers after you recruit them they get added back to the list, so that you can continuously train them in groups of three. Waste of money perhaps, but you'll have the guild in no time.


  18. #18
    Makedonios Ksanthopoulos Member Privateerkev's Avatar
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    Default Re: Sherwood Foresters

    I'm absolutely amused that "Woodsmen" will build a guild if the settlement has a high-chivalry general and the presence of prostitutes...

    So they are drawn to chivalrous leaders yet still wish for the prescence of women that help "raise their morale"?



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  19. #19

    Arrow Re: Sherwood Foresters

    Well, I made the Woodsmen Guild available to Russia and Poland too (without the Sherwood archer ofc), seemed kind of a waste to restrict it to one single faction only.
    By the way, I never noticed that trained units, if disbanded, directly go back into the recr. pool. Gotta check that out.
    Ignoranti, quem portum petat, nullus suus ventus est. -Seneca, Epistulae Morales, VIII, 71, 3

  20. #20

    Default Re: Sherwood Foresters

    Well, here's another thing C/A better fix. Sherwood Foresters in the Thuringen Wald? Next thing ya'll be a buildin Robin Hood in Florida? Have you no shame?

  21. #21
    Lord of all Under-Thumb Member Jason X's Avatar
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    Default Re: Sherwood Foresters

    Quote Originally Posted by Old Geezer
    Well, here's another thing C/A better fix. Sherwood Foresters in the Thuringen Wald? Next thing ya'll be a buildin Robin Hood in Florida? Have you no shame?
    eh - you want to limit the whole guild to one province? no thanks - it's bad enough that it's only one faction atm.
    "Patriotism is the belief that your country is better than any other because you were born there"

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